Genres Archives - GameRefinery https://www.gamerefinery.com/topic/genres/ Fri, 06 Sep 2024 12:24:15 +0000 en-US hourly 1 https://www.gamerefinery.com/wp-content/uploads/2020/09/cropped-gr-web-thumbnail-32x32.png Genres Archives - GameRefinery https://www.gamerefinery.com/topic/genres/ 32 32 Breaking Down the Biggest Trends Shaping the Mobile Gaming Landscape https://www.gamerefinery.com/breaking-down-the-biggest-trends-shaping-the-mobile-gaming-landscape/ Fri, 06 Sep 2024 12:24:14 +0000 https://www.gamerefinery.com/?p=17525 Trends come and go, but some of this year’s biggest mobile gaming trends have staying power, which means we’ll see more refinement rather than radical innovation. While many of the trends we’ve highlighted before are as prevalent as ever, they’ve grown bigger and better throughout 2024.  Look at live events, for example. Their popularity persists […]

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Trends come and go, but some of this year’s biggest mobile gaming trends have staying power, which means we’ll see more refinement rather than radical innovation. While many of the trends we’ve highlighted before are as prevalent as ever, they’ve grown bigger and better throughout 2024. 

Look at live events, for example. Their popularity persists but with a noticeable leap in production values and the emergence of more intricate monetization strategies, such as paywalled events and additional rewards tracks in battle passes.

Perhaps the biggest addition for players is the breadth of new titles on offer, with a number of anime-inspired RPGs (including Zenless Zone Zero and Wuthering Waves) performing well not just in Japan, but also doing ok in the West. But who says that mobile players should have all the fun? An increasing number of titles are also allowing players to take their adventures across different hardware with crossplay support on PC and console. 

But enough with the introductions. Join us below as we explore the biggest trends in mobile this year. If you’re strapped for time, you can jump to the most relevant sections using the links below: 

The popularity of LiveOps continues

If there’s one thing that seems consistent across the top-grossing mobile titles, it’s the continued dependence on LiveOps to drive player engagement. While that works exceptionally well for existing titles, it’s made it challenging for newer titles to break through amid all the well-established content machines. That’s why it’s so important for mobile developers to keep up to date with the biggest trends in LiveOps, including the following:

Enhanced production values

A few years ago, you might have been able to get away with launching a simple event where players just have to complete a basic gameplay task to unlock rewards – but that doesn’t cut it in 2024. Today’s live events boast high-quality production values and often leverage multiple gameplay mechanics.

For example, many casual titles now incorporate minigame events to support their core gameplay loop. How this works in practice is pretty simple: users play the usual primary gameplay mode, which in turn generates “energy” that can be used to participate in a separate minigame that functions completely differently from the rest of the game that may even have its own IAP offering or dedicated store.

You can see this in action in titles like Gossip Harbor and Royal Match, both of which feature a minigame event inspired by the viral hit Wordle. Getting to experience something new and unique in this way creates a highly engaging loop that encourages players to return far more than traditional challenges or quests otherwise would.

Royal Match and Gossip Harbor’s Wordle-inspired minigame events
Royal Match and Gossip Harbor’s Wordle-inspired minigame events

Boosts and other new monetization methods

Innovating in LiveOps isn’t just about tweaking gameplay mechanics; many developers are experimenting with how they monetize events. A growing number of titles are starting to incorporate premium reward tracks into their events as special battle passes. This is like having a miniature battle pass that you can only progress through by participating in an event. 

In addition, many games now allow players to purchase a premium boost that supercharges progression through the event. These boosts usually take the form of a specific customization option. For instance, if you’re playing the event using a specific skin or character, you might earn twice the amount of experience or in-game currency.

The rise of event paywalls

That’s not the only monetization trend we’ve seen that’s reminiscent of PC and console games. A select few mobile games are now locking premium content behind a paywall in a move not too dissimilar from downloadable content (DLC) or a classic PC expansion.

Let’s look at some examples:

Free Fire employed a “top-up” event system which required players to purchase a specific amount of premium currency to unlock a wider selection of features.

State of Survival’s Resident Evil gacha
State of Survival’s Resident Evil gacha

Monetization: Hyper casual turns hybrid casual

As noted in Liftoff’s 2024 Casual Gaming Apps report, while hyper casual titles remain popular, their numbers are slowly falling year over year. As a result, many hyper casual developers have been experimenting with hybrid monetization models — taking their simple, highly marketable gameplay concepts and enhancing their revenue-driving capabilities with a comprehensive ad strategy and IAP offering more befitting the casual and midcore genres. 

At the same time, these titles have also built on their initial success through the addition of new content and live events, keeping users engaged and opening up new opportunities to drive revenue. 

These hybrid monetized titles are particularly prevalent in the puzzle genre. During the first six months of 2024, several hybrid casual puzzle titles have emerged seemingly out of nowhere and infiltrated the top 200 grossing charts, including:

  • Screw Jam – In this title, players have to remove a series of blocks by correctly identifying and removing certain screws.
  • Twisted Tangle – As the name suggests, this game’s puzzles see players trying to figure out the correct order to untangle a bunch of interlocking ropes and chords. This title has been particularly successful, holding its place in the top 200 grossing since its release in December 2024.
  • Hexa Sort: To progress in this game, players must sort out different-colored blocks.
Twisted Tangle
Twisted Tangle

One of the reasons these titles may be striking a chord with many players is their level of variety. Traditionally, most games in the puzzle genre don’t differentiate from one another, meaning there’s little reason for players to change things up once they’ve found a title they like. If you’ve tried out one match3 or merge game, it wouldn’t be completely outrageous to say that you’ve played them all, whereas each new hybrid casual puzzle title brings something new to the table that warrants a download.

That being said, while these hybrid puzzlers differ in their core gameplay, they have much in common regarding monetization. Most of these titles rely on in-app purchases to bring in revenue. For example, players might pay for extra time to complete a complex puzzle, make additional moves, or gain access to valuable items. 

It’s also worth noting that most hybrid casual games offer players a steady stream of new content through a live events framework. This enables them to retain players for significantly longer than traditional puzzle titles, which are often very one-and-done. 

A quick note on hybridization through gameplay 

Admittedly, hybridization isn’t anything new for the mobile market. For some time now, more and more titles have increasingly been looking at wider genres and other titles to inspire new gameplay ideas that substantially differ from their core offering. This trend has continued to grow in prominence over time, with many popular titles using minigames (think smaller games, built within games) to incorporate wildly different gameplay ideas into the mix without disrupting the primary systems.

One notable example of this in practice is the growing prominence of Vampire Survivors-like minigames, with State of Survival, Diablo: Immortal, and League of Legends (PC) all hopping on board. These minigames play much like the indie hit that inspired them, with the player (or a group of players) battling through an onslaught of enemies by simply moving their character, which fires automatically.

Diablo Immortal’s Vampire Survivors mode, Survivor’s Bane
Diablo Immortal’s Vampire Survivors mode, Survivor’s Bane

Asian publishers’ growing RPG presence in Western markets

If you’ve been keeping up with our regular analyst bulletins, or even just the hottest mobile games generally, you will likely have noticed a sudden burst of anime-themed RPGs that are topping the charts in the West. At the time of writing, there are over ten titles falling under this category in the US iOS Top 200 grossing chart, several of which have only launched during the course of 2024. 

While we’ve seen a few titles in this area perform well in the West—such as Dragon Ball Dokkan Battle (2015), Fate/Grand Order (2018), and Dragon Ball Legends (2018), all of which consistently rank highly in the top grossing 200—it’s unusual to see multiple new titles performing so well back-to-back. Let’s look at some of the heavy-hitters: 

AFK Journey

AFK Journey
AFK Journey

AFK Journey is a spin-off turned sequel to the highly successful AFK arena, which launched in March 2024. The game had a very strong launch in the US, peaking at #15 in April’s top-grossing chart, and second in downloads on the US iOS market. It’s since slipped further down the ranks but is continuing to hold its place among the top 200.

Much like its predecessor, AFK Journey is an idle RPG—albeit with a few twists of its own. The game is made up of an auto-battle core and features crossplay with PC, where players can also access an external webstore. AFK Journey has a large number of heroes players can choose from, but users only need to level up five characters to progress. Any remaining heroes automatically catch up to the fifth strongest character, making it easy to switch out your team and mix up the gameplay. 

AFK Journey offers players a lot of variety, with expansive areas to explore, engaging puzzles, and strategic battles, which aids retention as it means there’s always something new to see and do. Its presentation is also exceptionally high-quality, with a unique hand-drawn art style and fully voiced cutscenes.

Solo Leveling: Arise

Solo Leveling: Arise
Solo Leveling: Arise

Another anime-esque newcomer that has been performing well in the US is Solo Leveling: Arise, which launched in May earlier this year on mobile and PC. The game is based on a Korean webtoon and debuted in the top 10 in the US and Japan. 

Gameplay-wise, Solo Leveling: Arise is a classic action RPG based around character collection that has a few unique quirks. For example, the main character’s leveling system allows players to allocate points to desired stats after each level-up. The game also features two distinct combat modes, one exclusively for the main character and another where only side characters can be used.

Since launch, the game has fallen down the US ranks. While this may look alarming, this is actually a fairly common pattern for character collection-focused titles like this. Usually, these titles see large revenue spikes with each new update as players rush to pull new characters available through gacha, with a sharp drop shortly after till the next new addition lands. 

That being said, the performance drop for Solo Levelling: Arise has been slower than usual, suggesting that it may be following a slightly different trajectory. Only time will tell if the slow decline continues, or if it will be able to find a solid baseline among the top 200. 

Wuthering Waves

Wuthering Waves
Wuthering Waves

Next up is Wuthering Waves, which is a straight-up competitor against Genshin Impact, right down to its open-world design philosophy, role-playing elements, emphasis on character collection, and art style. 

However, the game does have some unique mechanics that set it apart. For example, Wuthering Waves has a Pokémon-style monster-collecting feature (which also doubles as the game’s artifact system) where players can capture enemies and use them as skills. The combat also has a lot of depth, with each character offering distinctive gameplay mechanics. It also features crossplay with PC and PS5.

Yet again, the game made a substantial impact on its launch earlier this year, climbing to the very top spot in downloads in both the US and Japan. However, much like the other titles, it fell back down the ranks once the initial hype subsided. 

That being said, the title appears to follow a similar pattern to Genshin Impact in that its performance fluctuates in line with major content updates (albeit to a lesser extent than MiHoYo’s immensely popular title). When Wuthering Waves’ first major content update dropped on 27 June, the game saw a 300% increase in daily revenue in the US (and a more than 3000% increase in Japan).

Wuthering Waves US iOS performance
Wuthering Waves US iOS performance

Zenless Zone Zero

Speaking of Genshin Impact, we’d be amiss if we didn’t mention the latest addition to the mobile market from MiHoYo. By putting the focus on flashy, action-packed battles through linear areas, Zenless Zone Zero manages to carve out its own identity against Genshin Impact’s open world and the turn-based affairs of Honkai: Star Rail – even if it does look largely similar due to the three titles shared cartoonish art style.

Zenless Zone Zero’s combat
Zenless Zone Zero’s combat

Given the monumental success of MiHoYo’s other titles, it should be no surprise that Zenless Zone Zero drew in some major numbers. Within 72 hours of its release on 4 July, the title had already passed 50 million downloads. Revenue-wise, the title is less impressive, performing well below that of Genshin Impact, although it still ranks among the top 100 grossing titles. It’s worth noting that all three of MiHoYo’s titles feature crossplay with PC and console, which may skew these figures to some extent given that players may be spending money on other platforms.

Genshin Impact’s revenue spikes are significantly higher than Zenless Zone Zero’s
Genshin Impact’s revenue spikes are significantly higher than Zenless Zone Zero’s

Rise of crossplay

By allowing players to party up with their friends regardless of their hardware, games with crossplay can grow massive communities that span the entire gaming ecosystem. They also allow developers to bypass the costly store fees on iOS and Android, as players can purchase in-game items and currencies via a different platform or a dedicated web store. 

Crossplay games arguably make playing more accessible too, as there’s less of a requirement to access costly hardware. If you don’t have a console or gaming PC, you can simply join your friends using your phone. Crossplay games also allow all players to take their gaming wherever they please. They can enjoy the big-screen experience at home and then continue the adventure right where they left off while traveling to work, sitting on a lunch break, and so forth. 

We’ve already mentioned a few of the biggest crossplay mobile titles that were recently released earlier in this blog. Zenless Zone Zero, Wuthering Waves, and Solo Levelling: Arise are all available to play on PC, with the first two also on PlayStation consoles. Other examples include Zynga’s Star Wars Hunters (Switch and iOS/Android), Sword of Convallaria (PC and iOS/Android), and Stumble Guys — which only came to console earlier this year

Stumble Guys is one of many titles on mobile which supports crossplay with PC and console
Stumble Guys is one of many titles on mobile which supports crossplay with PC and console

The one drawback to these crossplay games is that they can be much more expensive to create than a standard mobile game. For one, these games must offer PC and console players an experience that works on a bigger screen, meaning they sometimes have higher production values than you’d typically expect from a mobile title. At the same time, the developers also need to be able to downsize that experience so it works as intended on less hardware. 

We can’t forget about the demands of maintaining a LiveOps pipeline, too. Developers need to release expansive new content updates every month or risk losing their players’ interest to competitors. With all that in mind, it’s hardly surprising that Genshin Impact is on track to become the most expensive video game of all time, costing upwards of $200 million each year to maintain. 

A note on Call of Duty Warzone and cross-progression

One notable title we have yet to touch on that supports crossplay is Call of Duty: Warzone Mobile, which is compatible with PC and console—at least, sort of. Activision’s battle royale shooter is a unique example of crossplay in that it only offers cross-progression. This means that progress made in the game’s mobile version, such as a player’s weapon collection and battle pass progress, carries over to PC and console. 

However, mobile players cannot currently join a game with users on other platforms, although iOS and Android users can play side-by-side. Why is this the case? Activision states on Call of Duty: Warzone Mobile’s website that the game needs to “feel well-tuned, natural, and intuitive on handheld devices” and that full crossplay isn’t supported to “avoid any imbalance” with other platforms.

Call of Duty: Warzone Mobile
Call of Duty: Warzone Mobile

Many first-person shooters like Call of Duty revolve around lightning-fast firefights that depend on quick reflexes and accuracy to rise to the top of the competition. That’s a lot easier to pull off using a controller or a keyboard and mouse than it is using a touchscreen, perhaps so much so that Activision’s early playtests showed it was simply unfair to put mobile players head-to-head with users on PC and console.

Whether this was the right or wrong reason remains to be seen, especially given that the game has disappointed performance-wise — driving significantly lower numbers than that of its predecessor, Call of Duty: Mobile. Either way, it highlights the importance of considering how your game will be controlled on different platforms, especially in titles such as this, which revolve around highly competitive multiplayer.

Keep a lookout for these mobile titles

From popular LiveOps trends to costly crossplay and anime RPGs, there’s a lot to wrap your head around to fully understand what’s popular with mobile players. But that’s far from everything. Here are a few other notable titles coming in the near future that are worth keeping on your radar.

  • Fading City & Earth Revival: Fading City is a survival MMO from Netease that’s already available in China but is due to launch worldwide in the near future. It’s notable for its uncanny resemblance to Naughty Dog’s The Last of Us. Similarly, Earth Revival from NuVerse is reminiscent of EA and Bioware’s Mass Effect. It shows that if you have a major console franchise and don’t pursue mobile, you risk someone doing it for you.
  • Racing Master: This new racing title from NetEase and Codemasters was released last Summer in China, where it’s been performing relatively well. It strongly focuses on a story-based carrier mode and offers plenty of car customization options. Racing games have struggled to make much impact in the West on mobile, but it remains to be seen if this one can buck that trend when it launches worldwide later this year.
  • Royal Kingdom: This spiritual successor to Dream Games’ super hit Royal Match is finally expected to be fully released later this year after a long soft launch period. It has a similar cartoonish Royal-theme to its predecessor, and the same swapping match3 core mechanics. The main difference is that Kingdom changes the perspective change from room to kingdom map on the construction meta, and allows players to execute “light competitive” attacks on other players.
  • Project Mugen: This new RPG from Hangzhou and Montreal Naked Rain seems to be very similar to Zenless Zone Zero. Both of these games focus on urban “street fashion,” which seems to be gaining traction in Japan (and potentially China) as a recurring theme. It’s set to launch later this year on mobile, PC and PS5.
  • Pokemon Trading Card Pocket: The TCG market will likely get a major shakeup in the near future as a mobile version of the Pokemon trading card game is set for release at the end of October. There’s currently very little information on hand about the title, but it’s expected to play similarly to how the card game works in real life. 
  • Playrix’s next match-3 title: Playrix is one of the top mobile studios for the match3 genre, having had great success with the Scapes series. At the time of writing, the studio has four new titles in soft launch: Aqua Match, Austin’s Odyssey, Roomscapes, and Familyscapes. While nothing has been confirmed, it’s only a matter of time before one generates strong enough metrics to release fully.
  • Assassin’s Creed Jade: Ubisoft has previously attempted to bring this major single-player franchise to mobile, but this is the first time the studio has gone all out with a full-fledged RPG. Given that the PC and console titles are paid for with a one-time fee, this one is worth keeping an eye on to see how it approaches monetization without alienating the core fanbase. It was originally expected to land later this year but has since been delayed sometime into 2025. 

If you’d like to learn more about the biggest trends in mobile gaming this year, check out Episode 53 and Episode 57 of the Mobile Games Playbook.

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The Casual Gaming Insights Mobile Marketers Need to Know in 2024 https://www.gamerefinery.com/the-casual-gaming-insights-mobile-marketers-need-to-know-in-2024/ Thu, 29 Aug 2024 12:02:57 +0000 https://www.gamerefinery.com/?p=17522 The post The Casual Gaming Insights Mobile Marketers Need to Know in 2024 appeared first on GameRefinery.

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Episode 57: Mobile Gaming in 2024: A Mid-Year Deep Dive https://www.gamerefinery.com/episode-57-mobile-gaming-in-2024-a-mid-year-deep-dive/ Thu, 18 Jul 2024 10:13:17 +0000 https://www.gamerefinery.com/?p=17474 Join us as we discuss the first half of 2024 and examine the trends dominating the mobile landscape so far. From Supercell’s comeback with Squad Busters to the emergence of hybrid casual and other core gameplay types, there are lots of lessons to learn from 2024 mobile trends.    Spotify, BuzzSprout, TuneInRadio, iHeartRadio – If […]

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Join us as we discuss the first half of 2024 and examine the trends dominating the mobile landscape so far. From Supercell’s comeback with Squad Busters to the emergence of hybrid casual and other core gameplay types, there are lots of lessons to learn from 2024 mobile trends.

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!

Join our expert guests, Kalle Heikkinen, Chief Game Analyst, and Erno Kiiski, also a Chief Game Analyst at GameRefinery, a Liftoff Company, who bring their extensive knowledge and experience to share insights into what these trends mean for the future of mobile gaming, in order to help you stay ahead of the curve.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Supercell’s 2024 strategy shift
  3. Squad Busters: Launch and market reception
  4. Supercell’s China strategy and Hay Day relaunch
  5. Supercell’s IP and interconnectedness
  6. Asian publishers’ growing RPG presence in Western markets
  7. Call of Duty Warzone Mobile: Cross-progression challenges
  8. Hybrid casual trends
  9. Microfun and merge games

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2024 Casual Gaming Apps Report https://www.gamerefinery.com/2024-casual-gaming-apps-report/ Thu, 25 Apr 2024 09:04:03 +0000 https://www.gamerefinery.com/?p=17299 The post 2024 Casual Gaming Apps Report appeared first on GameRefinery.

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Announcing Winners of the 2024 Mobile GameDev Awards https://www.gamerefinery.com/announcing-winners-of-the-2024-mobile-gamedev-awards/ Mon, 11 Mar 2024 14:07:52 +0000 https://www.gamerefinery.com/?p=17231 The post Announcing Winners of the 2024 Mobile GameDev Awards appeared first on GameRefinery.

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What the Rise of Hybrid-Casual Games Means for Advertisers https://www.gamerefinery.com/what-the-rise-of-hybrid-casual-games-means-for-advertisers/ Thu, 22 Feb 2024 09:38:23 +0000 https://www.gamerefinery.com/?p=17219 The post What the Rise of Hybrid-Casual Games Means for Advertisers appeared first on GameRefinery.

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Announcing the 2024 Mobile GameDev Awards https://www.gamerefinery.com/announcing-2024-mobile-gamedev-awards/ Tue, 13 Feb 2024 10:49:07 +0000 https://www.gamerefinery.com/?p=17187 The post Announcing the 2024 Mobile GameDev Awards appeared first on GameRefinery.

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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events https://www.gamerefinery.com/event-spotlight-how-mobile-game-developers-can-boost-engagement-in-the-casual-puzzle-genre-with-competitive-1v1-events/ Thu, 08 Feb 2024 10:37:08 +0000 https://www.gamerefinery.com/?p=17157 Following the high-level trend of hybridization across mobile, more and more casual games have started introducing competitive elements into their live event strategies. If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all […]

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Following the high-level trend of hybridization across mobile, more and more casual games have started introducing competitive elements into their live event strategies. If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. 

This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. In terms of what this looks like in practice, competitive events in casual puzzle games (as well as the casual genre as a whole) can be roughly broken down into four different archetypes: 

  • Solo tournaments 
  • Co-op tournaments
  • Race events
  • 1v1 competitions 

1v1 competitive events, as the name suggests, are events where players go head-to-head against another lone player in a thrilling battle of brains and speed. What’s particularly interesting about this archetype is its rarity. Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games.

With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement? Join us below as we analyze some of the most interesting implementations of 1v1 competitive events in top-performing casual puzzle games.

The basic format of 1v1 competitive events

At their most basic level, 1v1 competitive events in casual puzzle games see players competing against a random online opponent over a set time limit to win rewards. These events are typically based on each title’s existing primary gameplay loop, often using similar levels to those users might have encountered when playing alone. These competitive events also don’t tend to require any special currency or paid elements to enter.

These 1v1 competitive events are mainly aimed at players who fit into what we describe as the ‘King of the Hill’ archetype: 

“Kings of the Hill prefer games with a high degree of competition with other players. For this player type, PvP-action is the best (and often the only) way to get the most satisfaction out of gaming. Kings of the Hill enjoy the sense of power resulting from competing against friends, acquaintances, or random people and then outwitting, outmaneuvering, and outlasting them.”

Our eight different player archetypes
Our eight different player archetypes

Mobile game developer Playrix is one of the pioneers of this event type in casual puzzle games, spicing up their LiveOps rotation with fast-paced, competitive events.

For example, the Instant Showdown recurring event brings light PvP action to Homescapes. The event, which usually runs on weekends, matches players against an opponent in a head-to-head competition that lasts for six hours. Players aren’t expected to be glued to their phone screen for all that time. Instead, they must simply complete regular levels during that window using as many bombs (a type of in-game booster) as they possibly can — these can be acquired through IAP or by combining five identical puzzle pieces during a level.

Suppose a player manages to use more of these prolific ‘bombs’ during that period than their opponent. In that case, they win the competition and receive a reward – usually a nice set of boosters. Once a round ends, players can start a new showdown with a different opponent to keep earning rewards.

Instant Showdown was first introduced in early 2022
Instant Showdown was first introduced in early 2022
Instant Showdown was first introduced in early 2022

Fishdom is another Playrix game with a 1v1 competitive event incorporated into its Live Event- framework. Like Instant Showdown, the Underwater Polo event sees players go head-to-head to see who can activate the most bomb boosters across normal levels over an hour. Whoever emerges victorious wins a random assortment of boosters.

Recently, Fishdom replaced Underwater Polo with another 1v1 Competitive event called Lighting Duel, which has similar mechanics but slightly changes the scoring rule. Instead of activating bombs, players gather event points by removing puzzle pieces in Match3 levels with the usual Lighting boosters. This adds a fun twist to the scoring as a Lighting booster can remove any one color of puzzle pieces or the whole playing field if combined with another, meaning that the points players get depend on how they use the booster.

Lighting Duel was added to Fishdom in September 2023 to replace the Underwater Polo, and it continued to enrich the game’s event rotation during weekdays
Lighting Duel was added to Fishdom in September 2023 to replace the Underwater Polo, and it continued to enrich the game’s event rotation during weekdays
Lighting Duel was added to Fishdom in September 2023 to replace the Underwater Polo, and it continued to enrich the game’s event rotation during weekdays

The most innovative 1v1 competitive events across the casual puzzle genre: progressive reward systems and incentivizing win streaks 

As more casual games have begun to implement this event type into their Live Events- framework, variations in rules and mechanics have kept things fresh and unique between each title. We’ve pulled together some innovative examples of 1v1 competitive events to show you what we mean. 

Star Blast and Toy Blast 

Peak Games is a big fan of 1v1 competitive events and has been introducing them into titles across its portfolio to varying degrees of complexity. 

On the simpler end is Lightning Duel, a 1v1 competitive event implemented into the soft-launch match3 game, Star Blast, which follows the basic format outlined above. A more unusual example is the 1v1 competitive event Puzzle Duel in their other casual puzzler, Toy Blast. While this match3 title also follows the same basic format, pitting two players against each other who race to use the most boosters over a set period, it twists the formula by incorporating a simple progression reward system. 

When a player wins a game, they are presented with a reward chest full of boosters and the option to move onto a ‘second stage’ against another opponent where they will fight for an even better prize. Should they also win that match, the player can enter a final stage for the top prize, after which the cycle will start over. The losers, meanwhile, are invited to stay on to compete for the same level chest once again against a new opponent. 

Interestingly, the first match in each round of Puzzle Duel is free, but all subsequent matches require players to pay a small amount of soft currency to participate. While this small paywall might seem insignificant, it has a surprisingly strong impact on player behavior. For example, as users only have one free try each round, they’re more likely to give it their all and use up their boosters (meaning they’ll have to purchase more later on). 

Similarly, those players who do opt to part with their soft currency to keep playing will use up their savings, drawing them ever close to that choice between spending or failing. 

Puzzle Duel was added to Toy Blast in July 2023 and runs every Monday to Wednesday, expanding the LiveOps framework
Puzzle Duel was added to Toy Blast in July 2023 and runs every Monday to Wednesday, expanding the LiveOps framework

Matchington Mansion 

Developer Magic Tavern has taken this idea a step further in Matchington Mansion with its 1v1 competitive event, Bake-Off. Rather than having just three cumulative stages, Bake-Off has a full-blown reward path with clear thresholds players must reach to unlock various items. They advance through the reward track each time they win a match. Should they lose, players are not penalized and are simply matched with another opponent.

Those dedicated enough to reach the end of the reward path are rewarded with a special badge of recognition, which will be displayed on their profile during the event, alongside a chest with even more rewards.

Each iteration of this recurring event lasts for around three to four days, which is significantly longer than the previously mentioned examples; this is to give players sufficient time to advance on the reward path and encourage longer-term engagement. However, each individual 1v1 competition only lasts for 30 minutes, retaining that sense of urgency.

In the Bake-Off event, players compete against an opponent to see who can use the most boosters in normal Match3 levels within a set time limit. The winner will move on to the next stage and be matched against another random opponent
In the Bake-Off event, players compete against an opponent to see who can use the most boosters in normal Match3 levels within a set time limit. The winner will move on to the next stage and be matched against another random opponent
In the Bake-Off event, players compete against an opponent to see who can use the most boosters in normal Match3 levels within a set time limit. The winner will move on to the next stage and be matched against another random opponent

Property Brothers 

An even more dynamic reward system can be found in Property Brothers’ Designer Vs. Designer event. Here, players are matched with random opponents each day, who they compete with to see who is the best property renovator. Players are given an individual versus room to renovate in each match based on set requirements and are awarded points based on how well they can follow those requirements. Whoever racks up the highest score wins.

Like Matchington Mansion, the event utilizes a progression meter with a threshold reward mechanic and requires a soft currency earned in the main game to participate (in this case, Stars, which are earned by completing normal levels). Progression points are calculated based on the results of renovations: winners get three points, while losers drop a point. The rewards up for grabs are mainly soft and premium currency.

Property Brothers’ Designer Vs. Designer event runs throughout the week, incentivizing players to progress on the main puzzle levels
Property Brothers’ Designer Vs. Designer event runs throughout the week, incentivizing players to progress on the main puzzle levels
Property Brothers’ Designer Vs. Designer event runs throughout the week, incentivizing players to progress on the main puzzle levels

Tile Busters 

The Knight’s Challenge event in the mahjong solitaire style puzzler Tile Busters encourages players to maintain a winning streak to earn event points faster. Players earn the most event points when they win a level on their first try and fewer points on the second and third attempts to beat a level. This subtly helps to drive revenue, as players have the option to buy powerful boosters to increase their chances of success or purchase a continue to avoid losing a level.

Knight’s Challenge event matches players against a random opponent in a 15-minute head-to-head competition where players who collect more event points from beating levels win. Similar to Toy Blast’s Puzzle Duel, players need to spend soft currency to participate.
Knight’s Challenge event matches players against a random opponent in a 15-minute head-to-head competition where players who collect more event points from beating levels win. Similar to Toy Blast’s Puzzle Duel, players need to spend soft currency to participate.

What is more, Tile Busters has taken a step further in bringing extra competitive elements by introducing the Instant Duel event, making a proper 1v1 synchronous PvP mode with separate gameplay. In the event, players spend soft currency to enter a match against a random opponent, playing the same board synchronously and competing on who clears the board faster. The winner gets soft currency and earns ranking points to climb up the leaderboard, whereas the loser loses their entry fee and -1 ranking point. Moreover, there is a laddered win streak multiplier for the ranking points that players earn from their consecutive wins, and players can pay soft currency to keep it after losing. A higher ranking on the leaderboard gives better reward chests.

Instant Duel is a synchronous PvP mode with separate gameplay where two players are matched to play the same board at the same time and try to clear the board before the opponent. Win streak multiplier and leaderboard mechanics give extra depth to the event
Instant Duel is a synchronous PvP mode with separate gameplay where two players are matched to play the same board at the same time and try to clear the board before the opponent. Win streak multiplier and leaderboard mechanics give extra depth to the event 

Competitive events in other mobile genres 

We’ve spent a lot of time focusing on 1v1 competitive events in casual puzzle games, but that’s far from the whole story. These events have been featured in some other casual games from different genres, complimenting the core gameplay and expanding the event rotation. 

Coin Master’s Coinpetition and Arena of Warriors events 

One interesting example is the casual casino title Coin Master, which has taken the template of other 1v1 events and enhanced it with race mechanics. 

Take the aptly titled Coinpetiton event as an example. Initially, this looks very similar to most of the other events we’ve mentioned; players get paired against a random player in a 30-minute competition and race to see who can gather coins (soft currency) the fastest. However, there is one key difference. In Coin Master, players can actually win before the time limit is up by reaching a set threshold, turning the competition into an exciting sprint for the finish line. 

Instead of competing for the most points, in Coinpetition, players race to reach the goal and win rewards
Instead of competing for the most points, in Coinpetition, players race to reach the goal and win rewards

Coin Master’s other 1v1 competitive event, Arena of Warriors, is largely the same. Players are paired against each other and compete to see who can gather a target number of event points (earned by participating in raids and village attacks) the fastest. After defeating their opponent, players move onto the next stage, competing against a new opponent with a higher point requirement and better prizes – which include currencies, energy points, and special items like seasonal collectible cards.

One of the most enjoyable aspects of the Arena of Warriors is the UI, which turns the competition into a literal battle – not too dissimilar from a classic fighting game. Each player is represented by a warrior avatar, such as a pig wearing battle armor, which swipes at the enemy as the player moves toward the target threshold. Progression is indicated by each avatar’s health bar, which hits zero once the opposing player wins.

Another great aspect of Arena of Warriors is how it naturally integrates itself within the core gameplay of Coin Master, as it involves spinning the slot machine for a chance to raid or attack other villages. Plus, as three of the same symbols required for raiding or attacking are hard to get, players will usually need to purchase more energy points to be able to spin the slot machine a sufficient number of times to succeed.

Arena of Warriors event in Coin Master
Arena of Warriors event in Coin Master

Jackpot World™ – Slots Casino’s Magic Combat event

Having a permanent Coin Master-like mode in a traditional slots game is already pretty unique, and combining that with a robust LiveOps strategy can really spice things up to the next level. 

In recent updates, Jackpot World™ added a 1v1 competitive event called Magic Combat to its Dreamy Voyage side mode. Magic Combat works exactly like the Arena of Warriors event in Coin Masters. Players are put into random pairs and race to collect the required number of event points within a 30-minute time limit. The winner gets various rewards and advances to the next battle level, which comes with a new opponent and better prizes.

Magic Combat in Jackpot World™ - Slots Casino
Magic Combat in Jackpot World™ – Slots Casino

Township’s Explosive Duel event

Explosive Duel, a 1v1 Competitive event, has made its way into Township, a tycoon game with a robust LiveOps strategy. Interestingly, instead of supporting the core gameplay loop like in casual puzzle games, Explosive Duel is implemented as a side event supporting the match3 minigame events. How it works is that players compete against an opponent for a 30-minute period, and whoever gets the highest event score wins the battle. Players earn points by using exploding Dynamite power-ups in match3 levels in the currently running minigame event. 

The minigame events have gradually become a big part of Township’s event framework, so players are incentivized to participate in the event and complete the relevant match3 levels. And, besides the Explosive Duel, Township has implemented additional competitive event types (race and solo tournament events) as minigame-supporting events, which further complements the engagement of players.

Explosive Duel was added in September 2023 as one of the support events for the Match3 minigame events in Township
Explosive Duel was added in September 2023 as one of the support events for the Match3 minigame events in Township
Explosive Duel was added in September 2023 as one of the support events for the Match3 minigame events in Township 

Key takeaways: why more developers should consider implementing 1v1 competitive events into their games

All these 1v1 competitive events effectively complement the core gameplay loop of each title, incorporating additional motivational drivers and incentivizing indirect monetization, all without creating too much work for the developers tinkering away behind the scenes. A select few titles have even experimented with this model further to drive direct monetization by implementing features such as win-streak mechanics to encourage booster purchases, as well as monetized retries and continues. 

But the main point is that 1v1 competitive events are quite effective and that more developers should be considering how they can be integrated into their LiveOps strategies so they can reap the following benefits:

  • Many developers might be worried about experimenting with player motivations as it might disrupt their performance. This isn’t really an issue with 1v1 competitive events, as they primarily use the same mechanics and content as the main game, allowing developers to see whether there is any positive impact on engagement with minimal risk. 
  • If implemented well, a 1v1 competitive event can inspire powerful ad creatives, further boosting the game’s UA by piquing the audience’s curiosity and interest. 
  • Adding a brand-new event type with distinct mechanics can provide exciting and refreshing content for new and old players to enjoy, boosting player engagement and retention. 
  • As discussed above, 1v1 competitive events can boost revenue performance, as players motivated by direct competitive elements are incentivized to make purchases to help them succeed.

If you enjoyed reading this blog and would like to learn more about competitive events, check out our post on how mobile game developers are driving player engagement with race events here.

The post [Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events appeared first on GameRefinery.

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Take Your Mobile Marketing to the Next Level With Liftoff’s 2023 Reports and Guides https://www.gamerefinery.com/take-your-mobile-marketing-to-the-next-level-with-liftoffs-2023-reports-and-guides/ Thu, 25 Jan 2024 12:20:45 +0000 https://www.gamerefinery.com/?p=17146 The post Take Your Mobile Marketing to the Next Level With Liftoff’s 2023 Reports and Guides appeared first on GameRefinery.

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The post Take Your Mobile Marketing to the Next Level With Liftoff’s 2023 Reports and Guides appeared first on GameRefinery.

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Episode 53: Predicting the Biggest Mobile Game Trends in 2024 https://www.gamerefinery.com/episode-53-predicting-the-biggest-mobile-game-trends-in-2024/ Thu, 11 Jan 2024 12:18:06 +0000 https://www.gamerefinery.com/?p=17121 In this episode, we’re looking at the most prominent trends to shape the mobile games landscape for the year ahead. We’ll dive into the anticipation surrounding upcoming game releases and explore key trends poised to dominate the industry.    Spotify, BuzzSprout, TuneInRadio, iHeartRadio – If you enjoy the episode, remember to hit subscribe! Join industry […]

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In this episode, we’re looking at the most prominent trends to shape the mobile games landscape for the year ahead. We’ll dive into the anticipation surrounding upcoming game releases and explore key trends poised to dominate the industry.

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!

Join industry experts Wilhelm Voutilainen, Sr. Chief Game Analyst, and Kalle Heikkinen, Chief Game Analyst at GameRefinery, a Liftoff Company, as they delve into the exciting mobile game releases of the year.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Racing games on the horizon
  3. Anticipated RPG releases
  4. Assassin’s Creed Jade
  5. Survival MMOs: Earth Revival and Fading City
  6. Global launch speculations: Honor of Kings
  7. Exploring shooter games in 2024
  8. LiveOps trends in 2024
  9. The role of AI in 2024

The post Episode 53: Predicting the Biggest Mobile Game Trends in 2024 appeared first on GameRefinery.

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