Features Archives - GameRefinery https://www.gamerefinery.com/topic/features/ Thu, 12 Sep 2024 11:52:13 +0000 en-US hourly 1 https://www.gamerefinery.com/wp-content/uploads/2020/09/cropped-gr-web-thumbnail-32x32.png Features Archives - GameRefinery https://www.gamerefinery.com/topic/features/ 32 32 Analyst Bulletin: Mobile Game Market Review August 2024 https://www.gamerefinery.com/mobile-game-market-review-august-2024/ Thu, 12 Sep 2024 11:52:12 +0000 https://www.gamerefinery.com/?p=17542 August saw major shakeups in the mobile game market, notably the launch of Epic’s Game Store on mobile devices, which opened Fortnite and Fall Guys to millions of potential new players. What does the arrival of Epic’s Game Store say about the future of alternative app stores, and do these stores have the power to […]

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August saw major shakeups in the mobile game market, notably the launch of Epic’s Game Store on mobile devices, which opened Fortnite and Fall Guys to millions of potential new players. What does the arrival of Epic’s Game Store say about the future of alternative app stores, and do these stores have the power to rival the Google Play and the App Store? 

Last month also introduced some major updates to the biggest mobile games. Ad monetization in Merge Mansion continued its rollout to selected accounts, Squad Busters removed some key items that were proving controversial with players because of their ‘pay-to-win’ element, and State of Survival upped its minigame ante with the introduction of a new digging minigame and a kitten-themed Match3 event. 

Speaking of Match3, the relatively new release Truck Star from Century Games is racing ahead as it continues to scale in an incredibly competitive genre. What can the game teach us about finding success in the Match3 market? And what can the surprising performances of Love and Deep Space in the US and Marvel Snap in China teach us about growing games in new markets? 

You can find more information about the biggest mobile game updates, developments, and game launches from August below, available exclusively on the GameRefinery platform.

August’s casual game updates

Merge Mansion used to be the only major title in the Merge2 genre without monetized ads, but the introduction of ad monetization to selected accounts in April 2024 is starting to pick up pace as it aligns its monetization strategy more closely to its competitors. At the time of writing, ad monetization currently applies to energy purchases, shop refreshes, and selected shop item purchases. 

Ad monetization in Merge Mansion
Ad monetization in Merge Mansion

Angry Birds: Dream Blast added a limited-time Super Bomb win streak event with similar mechanics to the “super lightball” permanent win streak in Royal Match. During the event, players could transform their normal bomb into a super bomb by beating ten main progression levels, but this doesn’t need to be in a row. The super bomb doubles the effect of a regular bomb power-up in levels and lasts until the player plays a level, incentivizing them to pay for continues or extra moves to extend the streak. 

Super Bomb event in Angry Birds: Dream Blast
Super Bomb event in Angry Birds: Dream Blast

Solitaire Grand Harvest saw out Summer with a two-week collaboration based around the Snoopy IP for Snoopy’s Camp. Players took part in collaboration events to receive event currency and items for the main Decoration event. Almost all of the events active during the collaboration had a Snoopy theme, and players could even pick up special event battle passes, IAP bundles, and login bonuses based on Snoopy. 

Solitaire Grand Harvest's two-week collaboration based around the Snoopy IP, Snoopy's Camp
Solitaire Grand Harvest’s two-week collaboration based around the Snoopy IP, Snoopy’s Camp

After the collaboration, the game also added a super lightball win streak event, Shiny Windmill, which is similar to the super lightball win streak in Angry Birds. Players could activate the booster by completing five levels and keep it active by holding their win streak. The booster works similarly to the game’s Windmill booster but can be used once at any time during a level.

The ‘Shiny Windmill’ booster
The ‘Shiny Windmill’ booster

Additional casual gaming highlights and other news

After a long fight between Epic and Apple, the Epic Games Store finally arrived on mobile, globally for Android users and only in the EU for iOS users. The launch of the Epic Games Store on mobile introduces Fortnite and Fall Guys to millions of potential customers. The PC and console versions launched in-game quest events to incentivize players to download the Store and game on their mobile devices. 

As an example, Fall Guys had mobile launch quests that required players to download and complete five levels in the mobile version of the game. Completing this quest rewarded players with the Holobean Costume and Yeetus Hammer Pickaxe that can be used in both Fall Guys and Fortnite. 

Match3 game Truck Star, developed by Century Games (best known for the megahit Whiteout Survival), has continued to scale since its release in May. Part of the game’s success can be attributed to its truck renovation meta, which taps into the same themes and audience as Chrome Valley Customs by Space Ape Games. Truck Star’s continued success in a fiercely competitive genre highlights the benefits of tailoring gameplay mechanics, design, and aesthetics for a specific audience. 

Another game that surprised us with its performance in August is the sci-fi dating sim Love and Deepspace, which continues to go from strength in APAC but is blowing up in the West. This is pretty unusual, given the core audience is in Southeast Asia. Still, the 2.0 update at the end of July and its introduction of new datable characters caused a surge in download numbers, while a follow-up update in early August propelled the game to the US top 20. Revenue also saw a boost, as the August update featured a particularly enticing gacha, offering exclusive content about all four datable characters as the main reward.

Love and Deepspace’s monthly revenue and downloads since its launch in the US iOS market. August marked the game’s highest-performing month in the US (iOS) (source: GameRefinery Platform).
Love and Deepspace’s monthly revenue and downloads since its launch in the US iOS market. August marked the game’s highest-performing month in the US (iOS) (source: GameRefinery Platform).

August’s midcore game updates

Squad Busters removed consumable keys and Mega Units from the game, items that allowed players to gain an advantage in matches by purchasing and collecting the consumables outside of matches. While there were cooldowns for key usage and a randomness factor involved with finding Mega Units in matches, these items were controversial for many players due to their pay-to-win elements and OP nature. 

Any existing Mega Units the player had unlocked were automatically converted into a corresponding skin for the characters when the items were removed. The latest update also introduced a new area, Lava World, available to all players for one week before converting into an end-game area.

We spend a lot of time at GameRefinery talking about the benefits of minigames, and State of Survival is one of the biggest proponents of their UA and revenue-generating power. Over the years, State of Survival has hosted everything from Vampire Survivors-like shoot ‘em up minigames to mahjong solitaire and boardgame minigames with casual casino elements, and August saw two new additions to its minigame roster. 

  • Jungle Gems digs into the trendy digging minigame event type, offering players a series of levels to progress through with a digging mechanic. This involves using items to clear tiles from a grid and find new items, but the event also featured boost items and idle reward mechanics.  
  • Paw-Some Puzzle Party is a kitten-themed minigame featuring a set of Match3 levels in three different difficulties. Players attempt to reduce the opposing player’s health to zero in classic Match3 gameplay with the help of kittens, who each have a special Match3 skill.
The Jungle Gems digging minigame
The Jungle Gems digging minigame
Paw-Some Puzzle Party Match3 minigame
Paw-Some Puzzle Party Match3 minigame

Each monthly season update, Clash of Clans introduces new content in the form of Battle Pass, limited-time challenge events, and various cosmetic skins. August’s update was an Anime-themed special, which marked a major first for the game as the anime skins it introduced are a completely different art style from the core game, potentially widening its appeal to players who are fans of anime games and art styles. 

Clash of Clans' August update featured an anime-themed special, adding anime-style skins for the game’s main characters.
Clash of Clans’ August update featured an anime-themed special, adding anime-style skins for the game’s main characters.

Additional midcore gaming highlights and other news

Top Heroes, a 4X casual action RPG hybrid by River Game (developer of the 4x merge hybrid Top War), continued to scale as it hit and sustained its position in the top 50-grossing. The game has been scaling steadily, and August was its highest revenue month ever. This can be attributed to its unique combination of two completely different genres, as well as its utilization of casual action RPG layers in its UA campaigns. 

Top Heroes’ 4x strategy and action RPG layers
Top Heroes’ 4x strategy and action RPG layers

China is a tough market for CCGs as most successful card battlers are based on well-established IPs like War of the Three Kingdoms. That said, the Chinese version of Marvel Snap (漫威终极逆转) doesn’t seem to be having any issues winning over Chinese players. Only two weeks in and the game is sitting at grossing 40 and DL 40. 

It’s worth noting that Hearthstone is gearing up for its comeback in September after the game was pulled from the market due to a conflict between NetEase and the game’s developer, Blizzard. Can Hearthstone also find a home in China’s competitive CCG market? We’ll bring you the update in next month’s issue of the GameRefinery Analyst Bulletin! 

The Chinese version of Marvel Snap
The Chinese version of Marvel Snap 

The Chinese version of AFK Journey (剑与远征:启程) is sitting stable in the top-10 grossing chart, while downloads are down from its peak at #2 to the top-40. This new version of the game highlights another instance of a Chinese publisher releasing a game domestically after its initial launch in Western markets. 

Over in Japan, Netease’s realistic racing game, Racing Master (レーシングマスター) has made a surprising entry, marking the first racing game in quite some time to achieve significant success in the market. It held a stable position in the top 20 grossing games and even hit the top spot for downloads. It’s a 3D racing game where players collect cars and compete in synchronized PvP races, but there’s a heavy focus on character customization with plenty of skins, hairstyles, and other options to choose from alongside car customization.

While car customization is common in successful racing games, player customization is less common, which is helping Netease widen the appeal of the game. Of course, a launch collaboration with the J-pop group Perfume also helped get the game in front of new players.

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Breaking Down the Biggest Trends Shaping the Mobile Gaming Landscape https://www.gamerefinery.com/breaking-down-the-biggest-trends-shaping-the-mobile-gaming-landscape/ Fri, 06 Sep 2024 12:24:14 +0000 https://www.gamerefinery.com/?p=17525 Trends come and go, but some of this year’s biggest mobile gaming trends have staying power, which means we’ll see more refinement rather than radical innovation. While many of the trends we’ve highlighted before are as prevalent as ever, they’ve grown bigger and better throughout 2024.  Look at live events, for example. Their popularity persists […]

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Trends come and go, but some of this year’s biggest mobile gaming trends have staying power, which means we’ll see more refinement rather than radical innovation. While many of the trends we’ve highlighted before are as prevalent as ever, they’ve grown bigger and better throughout 2024. 

Look at live events, for example. Their popularity persists but with a noticeable leap in production values and the emergence of more intricate monetization strategies, such as paywalled events and additional rewards tracks in battle passes.

Perhaps the biggest addition for players is the breadth of new titles on offer, with a number of anime-inspired RPGs (including Zenless Zone Zero and Wuthering Waves) performing well not just in Japan, but also doing ok in the West. But who says that mobile players should have all the fun? An increasing number of titles are also allowing players to take their adventures across different hardware with crossplay support on PC and console. 

But enough with the introductions. Join us below as we explore the biggest trends in mobile this year. If you’re strapped for time, you can jump to the most relevant sections using the links below: 

The popularity of LiveOps continues

If there’s one thing that seems consistent across the top-grossing mobile titles, it’s the continued dependence on LiveOps to drive player engagement. While that works exceptionally well for existing titles, it’s made it challenging for newer titles to break through amid all the well-established content machines. That’s why it’s so important for mobile developers to keep up to date with the biggest trends in LiveOps, including the following:

Enhanced production values

A few years ago, you might have been able to get away with launching a simple event where players just have to complete a basic gameplay task to unlock rewards – but that doesn’t cut it in 2024. Today’s live events boast high-quality production values and often leverage multiple gameplay mechanics.

For example, many casual titles now incorporate minigame events to support their core gameplay loop. How this works in practice is pretty simple: users play the usual primary gameplay mode, which in turn generates “energy” that can be used to participate in a separate minigame that functions completely differently from the rest of the game that may even have its own IAP offering or dedicated store.

You can see this in action in titles like Gossip Harbor and Royal Match, both of which feature a minigame event inspired by the viral hit Wordle. Getting to experience something new and unique in this way creates a highly engaging loop that encourages players to return far more than traditional challenges or quests otherwise would.

Royal Match and Gossip Harbor’s Wordle-inspired minigame events
Royal Match and Gossip Harbor’s Wordle-inspired minigame events

Boosts and other new monetization methods

Innovating in LiveOps isn’t just about tweaking gameplay mechanics; many developers are experimenting with how they monetize events. A growing number of titles are starting to incorporate premium reward tracks into their events as special battle passes. This is like having a miniature battle pass that you can only progress through by participating in an event. 

In addition, many games now allow players to purchase a premium boost that supercharges progression through the event. These boosts usually take the form of a specific customization option. For instance, if you’re playing the event using a specific skin or character, you might earn twice the amount of experience or in-game currency.

The rise of event paywalls

That’s not the only monetization trend we’ve seen that’s reminiscent of PC and console games. A select few mobile games are now locking premium content behind a paywall in a move not too dissimilar from downloadable content (DLC) or a classic PC expansion.

Let’s look at some examples:

Free Fire employed a “top-up” event system which required players to purchase a specific amount of premium currency to unlock a wider selection of features.

State of Survival’s Resident Evil gacha
State of Survival’s Resident Evil gacha

Monetization: Hyper casual turns hybrid casual

As noted in Liftoff’s 2024 Casual Gaming Apps report, while hyper casual titles remain popular, their numbers are slowly falling year over year. As a result, many hyper casual developers have been experimenting with hybrid monetization models — taking their simple, highly marketable gameplay concepts and enhancing their revenue-driving capabilities with a comprehensive ad strategy and IAP offering more befitting the casual and midcore genres. 

At the same time, these titles have also built on their initial success through the addition of new content and live events, keeping users engaged and opening up new opportunities to drive revenue. 

These hybrid monetized titles are particularly prevalent in the puzzle genre. During the first six months of 2024, several hybrid casual puzzle titles have emerged seemingly out of nowhere and infiltrated the top 200 grossing charts, including:

  • Screw Jam – In this title, players have to remove a series of blocks by correctly identifying and removing certain screws.
  • Twisted Tangle – As the name suggests, this game’s puzzles see players trying to figure out the correct order to untangle a bunch of interlocking ropes and chords. This title has been particularly successful, holding its place in the top 200 grossing since its release in December 2024.
  • Hexa Sort: To progress in this game, players must sort out different-colored blocks.
Twisted Tangle
Twisted Tangle

One of the reasons these titles may be striking a chord with many players is their level of variety. Traditionally, most games in the puzzle genre don’t differentiate from one another, meaning there’s little reason for players to change things up once they’ve found a title they like. If you’ve tried out one match3 or merge game, it wouldn’t be completely outrageous to say that you’ve played them all, whereas each new hybrid casual puzzle title brings something new to the table that warrants a download.

That being said, while these hybrid puzzlers differ in their core gameplay, they have much in common regarding monetization. Most of these titles rely on in-app purchases to bring in revenue. For example, players might pay for extra time to complete a complex puzzle, make additional moves, or gain access to valuable items. 

It’s also worth noting that most hybrid casual games offer players a steady stream of new content through a live events framework. This enables them to retain players for significantly longer than traditional puzzle titles, which are often very one-and-done. 

A quick note on hybridization through gameplay 

Admittedly, hybridization isn’t anything new for the mobile market. For some time now, more and more titles have increasingly been looking at wider genres and other titles to inspire new gameplay ideas that substantially differ from their core offering. This trend has continued to grow in prominence over time, with many popular titles using minigames (think smaller games, built within games) to incorporate wildly different gameplay ideas into the mix without disrupting the primary systems.

One notable example of this in practice is the growing prominence of Vampire Survivors-like minigames, with State of Survival, Diablo: Immortal, and League of Legends (PC) all hopping on board. These minigames play much like the indie hit that inspired them, with the player (or a group of players) battling through an onslaught of enemies by simply moving their character, which fires automatically.

Diablo Immortal’s Vampire Survivors mode, Survivor’s Bane
Diablo Immortal’s Vampire Survivors mode, Survivor’s Bane

Asian publishers’ growing RPG presence in Western markets

If you’ve been keeping up with our regular analyst bulletins, or even just the hottest mobile games generally, you will likely have noticed a sudden burst of anime-themed RPGs that are topping the charts in the West. At the time of writing, there are over ten titles falling under this category in the US iOS Top 200 grossing chart, several of which have only launched during the course of 2024. 

While we’ve seen a few titles in this area perform well in the West—such as Dragon Ball Dokkan Battle (2015), Fate/Grand Order (2018), and Dragon Ball Legends (2018), all of which consistently rank highly in the top grossing 200—it’s unusual to see multiple new titles performing so well back-to-back. Let’s look at some of the heavy-hitters: 

AFK Journey

AFK Journey
AFK Journey

AFK Journey is a spin-off turned sequel to the highly successful AFK arena, which launched in March 2024. The game had a very strong launch in the US, peaking at #15 in April’s top-grossing chart, and second in downloads on the US iOS market. It’s since slipped further down the ranks but is continuing to hold its place among the top 200.

Much like its predecessor, AFK Journey is an idle RPG—albeit with a few twists of its own. The game is made up of an auto-battle core and features crossplay with PC, where players can also access an external webstore. AFK Journey has a large number of heroes players can choose from, but users only need to level up five characters to progress. Any remaining heroes automatically catch up to the fifth strongest character, making it easy to switch out your team and mix up the gameplay. 

AFK Journey offers players a lot of variety, with expansive areas to explore, engaging puzzles, and strategic battles, which aids retention as it means there’s always something new to see and do. Its presentation is also exceptionally high-quality, with a unique hand-drawn art style and fully voiced cutscenes.

Solo Leveling: Arise

Solo Leveling: Arise
Solo Leveling: Arise

Another anime-esque newcomer that has been performing well in the US is Solo Leveling: Arise, which launched in May earlier this year on mobile and PC. The game is based on a Korean webtoon and debuted in the top 10 in the US and Japan. 

Gameplay-wise, Solo Leveling: Arise is a classic action RPG based around character collection that has a few unique quirks. For example, the main character’s leveling system allows players to allocate points to desired stats after each level-up. The game also features two distinct combat modes, one exclusively for the main character and another where only side characters can be used.

Since launch, the game has fallen down the US ranks. While this may look alarming, this is actually a fairly common pattern for character collection-focused titles like this. Usually, these titles see large revenue spikes with each new update as players rush to pull new characters available through gacha, with a sharp drop shortly after till the next new addition lands. 

That being said, the performance drop for Solo Levelling: Arise has been slower than usual, suggesting that it may be following a slightly different trajectory. Only time will tell if the slow decline continues, or if it will be able to find a solid baseline among the top 200. 

Wuthering Waves

Wuthering Waves
Wuthering Waves

Next up is Wuthering Waves, which is a straight-up competitor against Genshin Impact, right down to its open-world design philosophy, role-playing elements, emphasis on character collection, and art style. 

However, the game does have some unique mechanics that set it apart. For example, Wuthering Waves has a Pokémon-style monster-collecting feature (which also doubles as the game’s artifact system) where players can capture enemies and use them as skills. The combat also has a lot of depth, with each character offering distinctive gameplay mechanics. It also features crossplay with PC and PS5.

Yet again, the game made a substantial impact on its launch earlier this year, climbing to the very top spot in downloads in both the US and Japan. However, much like the other titles, it fell back down the ranks once the initial hype subsided. 

That being said, the title appears to follow a similar pattern to Genshin Impact in that its performance fluctuates in line with major content updates (albeit to a lesser extent than MiHoYo’s immensely popular title). When Wuthering Waves’ first major content update dropped on 27 June, the game saw a 300% increase in daily revenue in the US (and a more than 3000% increase in Japan).

Wuthering Waves US iOS performance
Wuthering Waves US iOS performance

Zenless Zone Zero

Speaking of Genshin Impact, we’d be amiss if we didn’t mention the latest addition to the mobile market from MiHoYo. By putting the focus on flashy, action-packed battles through linear areas, Zenless Zone Zero manages to carve out its own identity against Genshin Impact’s open world and the turn-based affairs of Honkai: Star Rail – even if it does look largely similar due to the three titles shared cartoonish art style.

Zenless Zone Zero’s combat
Zenless Zone Zero’s combat

Given the monumental success of MiHoYo’s other titles, it should be no surprise that Zenless Zone Zero drew in some major numbers. Within 72 hours of its release on 4 July, the title had already passed 50 million downloads. Revenue-wise, the title is less impressive, performing well below that of Genshin Impact, although it still ranks among the top 100 grossing titles. It’s worth noting that all three of MiHoYo’s titles feature crossplay with PC and console, which may skew these figures to some extent given that players may be spending money on other platforms.

Genshin Impact’s revenue spikes are significantly higher than Zenless Zone Zero’s
Genshin Impact’s revenue spikes are significantly higher than Zenless Zone Zero’s

Rise of crossplay

By allowing players to party up with their friends regardless of their hardware, games with crossplay can grow massive communities that span the entire gaming ecosystem. They also allow developers to bypass the costly store fees on iOS and Android, as players can purchase in-game items and currencies via a different platform or a dedicated web store. 

Crossplay games arguably make playing more accessible too, as there’s less of a requirement to access costly hardware. If you don’t have a console or gaming PC, you can simply join your friends using your phone. Crossplay games also allow all players to take their gaming wherever they please. They can enjoy the big-screen experience at home and then continue the adventure right where they left off while traveling to work, sitting on a lunch break, and so forth. 

We’ve already mentioned a few of the biggest crossplay mobile titles that were recently released earlier in this blog. Zenless Zone Zero, Wuthering Waves, and Solo Levelling: Arise are all available to play on PC, with the first two also on PlayStation consoles. Other examples include Zynga’s Star Wars Hunters (Switch and iOS/Android), Sword of Convallaria (PC and iOS/Android), and Stumble Guys — which only came to console earlier this year

Stumble Guys is one of many titles on mobile which supports crossplay with PC and console
Stumble Guys is one of many titles on mobile which supports crossplay with PC and console

The one drawback to these crossplay games is that they can be much more expensive to create than a standard mobile game. For one, these games must offer PC and console players an experience that works on a bigger screen, meaning they sometimes have higher production values than you’d typically expect from a mobile title. At the same time, the developers also need to be able to downsize that experience so it works as intended on less hardware. 

We can’t forget about the demands of maintaining a LiveOps pipeline, too. Developers need to release expansive new content updates every month or risk losing their players’ interest to competitors. With all that in mind, it’s hardly surprising that Genshin Impact is on track to become the most expensive video game of all time, costing upwards of $200 million each year to maintain. 

A note on Call of Duty Warzone and cross-progression

One notable title we have yet to touch on that supports crossplay is Call of Duty: Warzone Mobile, which is compatible with PC and console—at least, sort of. Activision’s battle royale shooter is a unique example of crossplay in that it only offers cross-progression. This means that progress made in the game’s mobile version, such as a player’s weapon collection and battle pass progress, carries over to PC and console. 

However, mobile players cannot currently join a game with users on other platforms, although iOS and Android users can play side-by-side. Why is this the case? Activision states on Call of Duty: Warzone Mobile’s website that the game needs to “feel well-tuned, natural, and intuitive on handheld devices” and that full crossplay isn’t supported to “avoid any imbalance” with other platforms.

Call of Duty: Warzone Mobile
Call of Duty: Warzone Mobile

Many first-person shooters like Call of Duty revolve around lightning-fast firefights that depend on quick reflexes and accuracy to rise to the top of the competition. That’s a lot easier to pull off using a controller or a keyboard and mouse than it is using a touchscreen, perhaps so much so that Activision’s early playtests showed it was simply unfair to put mobile players head-to-head with users on PC and console.

Whether this was the right or wrong reason remains to be seen, especially given that the game has disappointed performance-wise — driving significantly lower numbers than that of its predecessor, Call of Duty: Mobile. Either way, it highlights the importance of considering how your game will be controlled on different platforms, especially in titles such as this, which revolve around highly competitive multiplayer.

Keep a lookout for these mobile titles

From popular LiveOps trends to costly crossplay and anime RPGs, there’s a lot to wrap your head around to fully understand what’s popular with mobile players. But that’s far from everything. Here are a few other notable titles coming in the near future that are worth keeping on your radar.

  • Fading City & Earth Revival: Fading City is a survival MMO from Netease that’s already available in China but is due to launch worldwide in the near future. It’s notable for its uncanny resemblance to Naughty Dog’s The Last of Us. Similarly, Earth Revival from NuVerse is reminiscent of EA and Bioware’s Mass Effect. It shows that if you have a major console franchise and don’t pursue mobile, you risk someone doing it for you.
  • Racing Master: This new racing title from NetEase and Codemasters was released last Summer in China, where it’s been performing relatively well. It strongly focuses on a story-based carrier mode and offers plenty of car customization options. Racing games have struggled to make much impact in the West on mobile, but it remains to be seen if this one can buck that trend when it launches worldwide later this year.
  • Royal Kingdom: This spiritual successor to Dream Games’ super hit Royal Match is finally expected to be fully released later this year after a long soft launch period. It has a similar cartoonish Royal-theme to its predecessor, and the same swapping match3 core mechanics. The main difference is that Kingdom changes the perspective change from room to kingdom map on the construction meta, and allows players to execute “light competitive” attacks on other players.
  • Project Mugen: This new RPG from Hangzhou and Montreal Naked Rain seems to be very similar to Zenless Zone Zero. Both of these games focus on urban “street fashion,” which seems to be gaining traction in Japan (and potentially China) as a recurring theme. It’s set to launch later this year on mobile, PC and PS5.
  • Pokemon Trading Card Pocket: The TCG market will likely get a major shakeup in the near future as a mobile version of the Pokemon trading card game is set for release at the end of October. There’s currently very little information on hand about the title, but it’s expected to play similarly to how the card game works in real life. 
  • Playrix’s next match-3 title: Playrix is one of the top mobile studios for the match3 genre, having had great success with the Scapes series. At the time of writing, the studio has four new titles in soft launch: Aqua Match, Austin’s Odyssey, Roomscapes, and Familyscapes. While nothing has been confirmed, it’s only a matter of time before one generates strong enough metrics to release fully.
  • Assassin’s Creed Jade: Ubisoft has previously attempted to bring this major single-player franchise to mobile, but this is the first time the studio has gone all out with a full-fledged RPG. Given that the PC and console titles are paid for with a one-time fee, this one is worth keeping an eye on to see how it approaches monetization without alienating the core fanbase. It was originally expected to land later this year but has since been delayed sometime into 2025. 

If you’d like to learn more about the biggest trends in mobile gaming this year, check out Episode 53 and Episode 57 of the Mobile Games Playbook.

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How to Build Better Live Events with the GameRefinery Live Events Tracker https://www.gamerefinery.com/how-to-build-better-live-events-with-the-gamerefinery-live-events-tracker/ Thu, 22 Aug 2024 08:12:33 +0000 https://www.gamerefinery.com/?p=17514 With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. You should start thinking of your LiveOps strategy from the moment you start developing your game.  The […]

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With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. You should start thinking of your LiveOps strategy from the moment you start developing your game. 

The biggest challenge is convincing the millions of players who are already invested in their favorite games to come and spend time in yours. If you are lucky enough to capture their attention at launch, you can lose them just as quickly as you gained them if you don’t have the right live events framework in place. 

Putting that framework together isn’t easy. The mobile market is incredibly competitive and there’s a growing number of AAA console and PC developers entering the fray. You’ve got hundreds of potential competitors to keep an eye on, thousands of live events to track, and constantly changing trends in the mobile market affecting gameplay mechanics, monetization and user acquisition. 

All of this might sound difficult, but it shouldn’t have to be. We launched the GameRefinery Live Events Tracker to provide an all-in-one platform that allows users to monitor their competitors and live events in real-time, get daily updates, and analyze the features and mechanics proving the most popular with players. 

Here’s everything you need to know about using the Live Events Tracker to get the analysis you need to build the best live events framework for your mobile games, no matter what genres you operate in. 

Using the Live Events Tracker for competitor analysis

GameRefinery Live Events Tracker

Adding games to the Live Events Tracker 

The GameRefinery analysts analyze more than 100 games daily across PC, console, and mobile, and we’re always adding new games to the roster. Analysts are experts in the games and genres they report on, ensuring all updates are fully contextualized with all the information you could ever need. 

Updates are also supported with screenshots showing everything from character skins and ad implementation to IAP offers and general gameplay. This means you’ll always have a thorough understanding of what’s happening across the live events space without having to play the games yourself! 

When you first access the Live Event Tracker you can pick up the games you are interested in by clicking on ‘Edit Select Games’ button. If you’re unsure of which games to add, we’d recommend using the tabs at the top to filter games by their category, genre and/or subgenre. 

Building a list of games that share your genre can help you keep track of what your competitors are doing. Alternatively, you might want to build a list of games in a completely different category for live event inspiration. The choice is yours!

Navigating the Live Events Tracker

Once you’ve compiled a list of games to monitor, the Live Events feed will display live events in order of start times, with the most recent events at the top. Even if you’ve only selected a handful of games to monitor, you’ll likely have a lot to sift through. For example, selecting four games from the 4X category brought up more than 150 live events across two days! 

You’ve got several options when it comes to filtering this list down even further: 

Filter Events by Event Name

This is great if you already know the event name you want to track but aren’t sure when it took place or how to find it. Event names are displayed alphabetically according to the date range you have set in your calendar. 

Filter Events by Event Type 

Looking for monetization inspiration? Fancy a battle pass refresh? Or maybe you want to introduce new gameplay mechanics, such as guilds and minigames, but don’t know where to start? 

Filtering events by event type is a great way to get LiveOps inspiration and learn more about the gameplay mechanics and monetization features that are making the biggest impact on revenue and user acquisition. 

Filter Events by Event Duration

If you’re struggling to decide how long you should run specific event types for, filtering events by event duration is a great way of getting a feel for what your competitors are doing. If you’re planning a major anniversary event, try searching for 17-27 days or even 32+ days to see how other games have celebrated important milestones. 

Event duration provides even more analysis when it’s combined with the ‘event type’ filter. If you’re unsure whether two days is long enough to trial an IAP offer, filter events by selecting ‘monetization – IAP offer/bundle’ and the ‘two-day duration’ to see what else comes up. You can keep extending the event duration to get a better idea of the average time that most IAP offers and bundles run for. 

You can also use the ‘event stats’ tab to gauge the average and max duration of specific event types. 

Using the ‘Game Calendars’ Tab to roadmap LiveOps campaigns 

If you notice your daily revenue is down on specific days, your competitors might have a successful live events framework in place that’s pulling spend away from your game – maybe it’s a great IAP offer that’s taking place at the beginning of every week. 

You can use the ‘game calendars’ tab in the Live Events Tracker to reveal LiveOps roadmaps for your competitors, helping you make more informed decisions on when to launch specific events and features. It’s also a great way to understand how to interconnect events for further engagement, such as running smaller IAP events to support a larger event taking place across a long duration. 

The game calendars tab can help you: 

  • Track the duration of specific live events 
  • Check how many live events are running at once across specific time periods 
  • Get daily updates on the most popular IAPs and how much they cost 
  • Identify gaps in the LiveOps calendars for your competitors by seeing which event types they aren’t running.
  • Identify new event types introduced to the game

This makes the ‘game calendars’ tab a great way to plan your LiveOps framework, as you can gather insight that will help you understand the best time to launch events and dates to avoid if larger competitors are already dominating certain calendar dates with specific event types. The download and revenue % changes will also help you determine whether the events you’re analyzing were a hit with players. 

If you want additional insight into any of the live events displayed on the calendar, just click the event name to open the event description panel. This panel includes a detailed event synopsis with event mechanics and rewards (if relevant). 

Analyze trending features and gameplay mechanics 

While the ‘game calendars’ tab provides an overview of everything happening in one game, you can use the ‘compare events’ tab to get side-by-side comparisons. Updates are displayed down the left-hand side of the screen according to their event type, so this is a great way of finding out which event types are being used by your competitors the most, and where the gaps might be so you can introduce new event types into your own LiveOps calendar. 

While seeing the frequency of specific event types and their duration is useful, you also need to understand how much of an impact they’re making on revenue. This is where the’ event stats’ tab comes in, allowing you to filter event types by their popularity, revenue value, and revenue change. 

While the filters mentioned above provide a quick and easy way to see which event types are proving the most popular, you can get even more insight by clicking on the event types displayed on the left-hand side. 

The daily statistics can help you understand the best days to launch event types, such as IAP offers, while the performance view shows growth over time. If an event type is on an upward trend but you haven’t implemented it in your game yet, don’t hang around! Similarly, if an event type you implement is on the downtrend and you’ve noticed it isn’t engaging your users as much as it used to, it might be time to switch up your LiveOps strategy and replace it with something more popular. 

Using the GameRefinery Motivational Driver Framework to Improve Player Retention

GameRefinery Motivational Driver Framework

The Live Events Tracker works best when combined with other elements of the GameRefinery platform, such as the Motivational Driver Framework. This framework can guide live event implementation, ensuring any new features you add align with your players’ motivations. Alternatively, you can use it to introduce new features that appeal to wider motivations to attract new players. 

If you’re unfamiliar with the GameRefinery Motivational Driver Framework, it’s a data framework that breaks down mobile game players into 12 motivations across six categories: social, mastery, management, expression, exploration, and escapism. You can find a complete overview of the framework in the link above, but in short, this framework reveals which motivational insights are aligned with specific genres and subgenres. 

Most games in the US market listed on the GameRefinery platform have a Motivational Driver Framework attached to them, which means you can quickly understand the player archetypes a game attracts. For example, 47% of Candy Crush players fall into the ‘Thinker’ archetype, a category of players who ‘enjoy playing games for the occasional brain teaser or other cognitive challenges to take their mind off other things.’

Candy Crush Player Motivations
Candy Crush Player Motivations 

Looking at the player motivations for Candy Crush, we can see how they compare to the average player motivations for a match3 puzzler. Candy Crush taps into all of the motivations that players would expect from a match3 puzzler but introduces social PvP elements to appeal to players who are motivated by competition. 

With this knowledge, we can jump back into the Live Events Tracker, open up the filter tab, and select PvP competition to get a better idea of how Candy Crush is appealing to this player segment in its LiveOps calendar by using competitive race events, solo tournament leaderboards, and weekly contents. 

This is a great inspiration for traditional match3 puzzler developers who want to explore new live event features and developers in other genres who want to introduce new gameplay mechanics. You can also switch this and reverse it; if race events are growing in popularity amongst match3 puzzlers, racing game developers could break up their core gameplay loop by introducing match3 minigames. 

Pay attention to the Motivational Driver Framework when using the Live Events Tracker. It can open up new ways to interpret and integrate live event data. 

Top tips for building better live events 

While GameRefinery’s Live Events Tracker provides a complete 360 view of the most significant live events taking place in the mobile market, we wanted to share some additional tips to support you on your LiveOps journey. 

Give players new ways to experience the games they love

Player retention is a constant challenge in a market as competitive as mobile gaming. Use your live events framework to trial new gameplay mechanics and monetization features to see what sticks. Use the Live Events Tracker to guide the features you add and if you manage to find a hit with a limited-time event, consider bringing it back in the future or introducing it as a permanent gameplay mode. 

Decide how to measure the ROI of your live events 

Of course, you’re always going to be mindful of download figures and daily revenue, but have you considered the other ways to measure the ROI of a live event? If you want to expand into new markets, use the Live Events Tracker to analyze live events from games in your target markets, and consider how you could introduce these gameplay elements into your own live events framework. 

Make sure you pay close attention to player sentiment during your live events too. While it’s easy to know whether or not a new update has been a hit from revenue spikes, you should also monitor community channels such as forums and Discord servers to get a better idea of how our players are responding to events – especially if you’re introducing new gameplay mechanics that might be considered outside of your core gameplay loop. 

Be careful not to eat into your own revenue streams with too many events running simultaneously

While running multiple events at once is a great idea, you need to consider pricing structures and duration so you don’t end up competing against yourself. The Live Events Tracker can reveal which IAPs in other games are proving popular (as well as revealing their price points) and give you an idea of the ‘sweet spot’ when it comes to running multiple events. 

Don’t overlook social elements

A growing number of traditionally single-player games are adding social elements into their live events framework. As well as appealing to the motivations of players who like social gameplay, social events are a great way of improving player retention and fostering a community around your game. You can use the Live Events tracker to get an overview of which social features, such as guilds, hangout areas, and co-op gachas, are proving popular. 

For more support with your Live Events framework, make sure you check out our free webinar: Maximizing Player Retention and Engagement with Live Events 

The post How to Build Better Live Events with the GameRefinery Live Events Tracker appeared first on GameRefinery.

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Analyst Bulletin: Mobile Game Market Review July 2024 https://www.gamerefinery.com/mobile-game-market-review-july-2024/ Thu, 15 Aug 2024 09:33:06 +0000 https://www.gamerefinery.com/?p=17497 Seasonal Collectible Albums have seemingly got everyone on mobile in a twist, or should we say a tangle? Last month, Rollic’s Twisted Tangle became the first hybrid casual title to ever implement the feature, showing this trending feature knows no bounds. But this isn’t the only reason to take note of Rollic. The studio’s wider […]

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Seasonal Collectible Albums have seemingly got everyone on mobile in a twist, or should we say a tangle? Last month, Rollic’s Twisted Tangle became the first hybrid casual title to ever implement the feature, showing this trending feature knows no bounds. But this isn’t the only reason to take note of Rollic. The studio’s wider portfolio of hybrid casual puzzle games—including Seat Away and Screw Jam—are all lighting up the US grossing charts too, fueled by a mixture of monetization and a busy LiveOps calendar.

But Rollic wasn’t the only studio to make a statement in July, as we saw the long-awaited release of Hoyoverse’s Zenless Zone Zero. While the title has no doubt driven some serious numbers with over 50 million downloads at launch, there’s a general sense that the title is lagging slightly behind in revenue when compared to the monumental success of Genshin Impact and Honkai Star Rail. 

Elsewhere, we also saw one of the most unusual minigames in quite some time, as Goddess of Victory: NIKKE took the plunge with a transformation into Dave the Diver. Marvel Snap also became one of the few CCG titles to implement a guild system, while Stumble Guys encouraged its players to get serious with the launch of its first-ever ranked mode—as well as introducing the ability to wield disruptive special abilities.

For more information about the biggest mobile game updates, developments, and game launches across July, read our latest analyst bulletin below. 

July’s casual game updates

Rollic’s Twisted Tangle became the first hybrid casual title in the US top-grossing 200 to implement a seasonal collectible album. The Tangle Collection will be available for around two and a half months, with players collecting cards by participating in events or making purchases. 

The album feature should boost engagement by giving Twisted Tangle a fresh, long-term progression vector that ties all its events together, making gameplay more meaningful. To that end, it’s perhaps fitting that its launch was accompanied by various other additions, such as a daily reward system, a new recurring task event, and a season pass system.

Twisted Tangle’s Seasonal Collectible Album System
Twisted Tangle’s Seasonal Collectible Album System

As part of its July update patch v0.75, Stumble Guys launched a new competitive mode designed to showcase players’ skills and provide them with incentives to perform well in matches.

In Ranked Season (SS0), players earn Reward Points (RP) based on their performance. Those who earn enough Reward Points will rank up and earn rewards (which include experience points (XP) and games), with higher ranks granting bigger prizes. There is also a Season Leaderboard that rewards players with additional RP depending on their rank, which can be claimed at the end of each season.

Patch 0.75 also introduced upgraded “Abilities” (previously known as “Special Emotes”) that can give players an upper hand in matches, such as a speed boost or special attack they can use to throw competitors off balance. Additionally, these abilities can be enhanced using Ability Keys and Ability Tokens, gained as rewards from battle passes, wheels, and other events.

Stumble Guys Patch 0.75 introduced abilities and a new ranked mode
Stumble Guys Patch 0.75 introduced abilities and a new ranked mode

Social win streaks, made famous by Royal Match, have continued to grow in popularity and spread to the likes of Candy Crush Soda Saga’s Yeti’s Challenge and Seat Away’s Turbulence Challenge.

Speaking of Candy Crush, Candy Crush Saga had an eventful summer, introducing various new events—far more than we usually see in a single month. Among them were competitive “Factory Frenzy,” collection events like “Don’t Feed the Troll” and “Top That,” the level-completion challenge “Volcanic Panic,” and the win streak event “Jelly Streak.” You can find out more about all of these using our Live Events Tracker.

Candy Crush Saga's competitive event, "Factory Frenzy," and collection events, "Don't Feed the Troll" and "Top That"
Candy Crush Saga’s competitive event, “Factory Frenzy,” and collection events, “Don’t Feed the Troll” and “Top That”

Additional casual gaming highlights and other news

Hybrid casual puzzle games are currently one of the hottest trends in the market. Several games are scaling successfully by following similar principles: offering unique, hyper-casual-inspired puzzle gameplay, adopting a hybrid monetization model (combining IAP and IAA), and expanding a live event framework to enhance and sustain the core gameplay loop. Rollic Games has been spearheading this movement, launching several titles that have climbed high up the IAP grossing charts. 

The latest chart-topping entry is Seat Away, a game in which players move around differently-colored seats inside vehicles to allow matching-colored passengers to reach their destination in timed levels. It is heavily inspired by one of Rollic’s earlier titles, Bus Jam, with the same tried-and-true recipe of unique gameplay, a combination of IAA and IAP monetization, and a busy LiveOps calendar filled with popular casual event types.

Many of Rollic’s older titles have also been scaling admirably. We touched on the recent update to Twisted Tangle earlier in the bulletin, but there’s also Screw Jam. Both of these titles regularly tweak their IAP and live events, often incorporating offerings that are similar to other top games on the market.

Seat Away (left) and Screw Jam (right)
Seat Away (left) and Screw Jam (right)

Domino Dreams has been scaling since its launch in January earlier this year and finally breached the top-grossing 100 in the US iOS Market last month. The developer behind the title, SuperPlay, is best known for its “Casual Casino” hit title, Dice Dreams, which is among the biggest games in that genre (alongside Monopoly GO! and Coin Master). With that in mind, Domino Dreams is something of a radical departure in that it is mahjong solitaire, an up-and-coming genre that we highlighted in Liftoff’s 2024 Casual Gaming Apps report.

Domino Dreams performance on the US iOS Market (source: GameRefinery SaaS platform)
Domino Dreams performance on the US iOS Market (source: GameRefinery SaaS platform)

July’s midcore game updates

While guilds (also known as clans or teams) are popular in midcore genres like MMOs and 4X strategy, they’re not a feature commonly encountered in CCGs. As such, we were particularly surprised to see the feature added to Marvel Snap in July.

Alongside the feature’s launch, players who joined an Alliance were also invited to complete bounties for their group. Each alliance member could select up to three Bounties (from a pool of eight) at a time to complete for points. After the week is over, members of the Alliance got rewards—including boosters, credits, and mystery card variants—depending on which Personal point milestones they reached and what Alliance point milestones their alliance reached.

Marvel Snap’s alliances
Marvel Snap’s Alliances

Marvel Snap also continued the trend of mobile games using blockbuster movies as inspiration for new content, launching several live events inspired by the launch of Deadpool and Wolverine into theatres. These included a dedicated battle pass (with Gwenpool as an unlockable card), a limited-time PvP mode Deadpool’s Diner (which was the only way to unlock the Cassandra Nova card, the film’s main antagonist), and a competitive leaderboard event called Deadpool League.

The game saw a 300%+ spike in revenue on July 10, the day after the launch of the Deadpool-themed battle pass, which saw it reach 21 in the top 200 grossing on the US iOS market. While this may sound impressive, it largely follows the same trajectory as previous battle pass updates, slightly surprising given the film has been crowned the highest-grossing R-rated movie of all time after grossing over $1bn worldwide.

Marvel Snap launched various Deadpool-themed Live Events during July
Marvel Snap launched various Deadpool-themed Live Events during July

Goddess of Victory: NIKKE introduced a unique collaboration with Dave the Diver that recreated the latter’s gameplay within its own world.

In Aegis the Diver, players dived, fished, and foraged for ingredients to use in a restaurant management simulator— just like you would in Dave the Diver—using fan-favorite Goddess of Nikke characters. The event looked the part too, utilizing the same pixelated art style used in Dave the Diver. Despite being just a “minigame,” there were also lots of reasons for players to stay engaged, with a purchasable battle pass and several missions to complete.

Dave the Diver isn’t actually available on mobile, which meant that, arguably, this live event was the first time it was playable on the platform. In many ways, the event acted almost like a demo for Dave the Diver, with the full game on sale across PlayStation, Switch, and other platforms. All players could also get a special Goddess of Victory skin for their boat in the full game by entering a code.

While this may sound unusual, it’s actually the second time Goddess of Victory has turned itself into a completely different title. In November last year, the game launched a roguelike reverse bullet hell-type minigame reminiscent of Vampire Survivors, leading us to suspect that we’ll see another transformative crossover in the near future.

Goddess of Victory: NIKKE’s Aegis the Diver (above) and Dave the Diver (below) look and play almost exactly the same
Goddess of Victory: NIKKE’s Aegis the Diver (above) and Dave the Diver (below) look and play almost exactly the same

Additional midcore gaming highlights and other news

Zynga launched a new puzzle RPG based on the Game of Thrones IP. Game of Thrones: Legends is mechanically very similar to Zynga’s evergreen hit Empire & Puzzles, just with added Game of Thrones characters and theming. The title has only seen a modest amount of success, barely scratching the top-grossing #200 in the US, which is surprising given the recognition of Zynga in the market coupled with the airing of a new season for the Game of Thrones spin-off, House of the Dragon.

Game of Thrones: Legends
Game of Thrones: Legends

Hoyoverse launched its new action RPG, Zenless Zone Zero. Given the popularity of Genshin Impact and Honkai: Star Rail, it should come as no surprise that the title made a substantial impact at launch—securing more than 50m downloads in its first three days and generating over $25m in revenue in its first week. Nevertheless, the game’s performance on mobile is generally below that of its two sister titles. 

All three of Hoyoverse’s titles share similar thematic stylings, so it’s entirely possible that we’ve now reached a point where they’re directly competing with one another, which may explain why it’s not reaching quite the same highs. 

However, Zenless Zone Zero is much more action-packed than Genshin Impact and Honkai: Star Rail. It features frenetic combat in tight spaces that require fast reflexes and careful coordination from the player. In fact, the game clearly draws inspiration from the fighting game genre, even acting as one of the headline sponsors of EVO 2024, the world’s biggest fighting game tournament. And while the game plays perfectly well on mobile, there is a sense that it shines best played using a controller on a PC or console—and it might be that the vast majority of its audience is actually based elsewhere.

Zenless Zone Zero
Zenless Zone Zero
Zenless Zone Zero

Netease launched an unusual battle royale game in China called Naraka Bladepoint, which utilizes AI to create NPC dialogue. The game was released across PC, console and mobile platforms, with all the different versions interconnected. Naraka Bladepoint has been scaling exceptionally well, holding steady at #4 in the top-grossing ranks and #1 in downloads in China. 

Naraka Bladepoint has been scaling impressively, maintaining its position at #4 in the top-grossing ranks and securing the #1 spot in downloads in China.
Naraka Bladepoint has been scaling impressively, maintaining its position at #4 in the top-grossing ranks and securing the #1 spot in downloads in China

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Analyst Bulletin: Mobile Game Market Review June 2024 https://www.gamerefinery.com/mobile-game-market-review-june-2024/ Thu, 11 Jul 2024 09:39:43 +0000 https://www.gamerefinery.com/?p=17455 As we reach the halfway mark of 2024, the mobile market has been flooded with a slew of major new releases. June saw the launch of Zynga’s Star Wars Hunters, Level Infinite’s MMORPG Tarisland, a global version of Chinese mega-hit Honor of Kings, and a new mobile installment in the Uta no Prince-sama series – […]

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As we reach the halfway mark of 2024, the mobile market has been flooded with a slew of major new releases. June saw the launch of Zynga’s Star Wars Hunters, Level Infinite’s MMORPG Tarisland, a global version of Chinese mega-hit Honor of Kings, and a new mobile installment in the Uta no Prince-sama series – just to name a few.

June also saw several significant updates launch in the casual market, including a new competitive take on Monopoly GO! ‘s Partner events. The interactive story game Chapters also launched an unusual limited-time game mode that combined aspects of dating apps with its regular gameplay loop. At the same time, NYT Games: Word and Sudoku saw a massive 200% increase in daily US revenue from a half-price sale on subscriptions. 

Over on the midcore side, much of the attention was placed on seasonal events that tied into Pride Month. Highlights included Marvel Strike Force and Marvel Contest of Champions launching separate pride-themed events that spotlighted LGBT comic book heroes, as well as Beatstar’s dedicated Pride Month-themed battle pass Love Spectrum.

You can find more information about the biggest mobile game updates, developments, and game launches from June below.

June’s casual game updates

It’s no secret that we’re big fans of Monopoly GO! ‘s Partner Events. After all, we named them the Casual Market’s Best Social Event in our Mobile GameDev 2024 Awards. But in June, Scopely took these to an all-new level by creating a competitive spinoff, Tycoon Racers (which also marked Monopoly GO! ‘s first new event mechanic of 2024). 

Tycoon Racers follows a similar structure and mechanics to the original partner events, just with more of a competitive focus:

  • The event begins with a “build your team” phase where players can receive and send team-up invites to friends and suggested players with a similar in-game progression. 
  • Each team must race to collect as many progression points as possible by pressing a Pop-o-Matic style dice popper using event currency – earned by simply playing the game (rolling dice, progressing in other events, etc.).
  • As players earn progression points, their team races around a track. Whichever team collects the most points before time runs out (each race lasts a day) wins. 
  • Players receive rewards based on their team’s ranking. The winning teams receive large amounts of dice rolls and a Wild Card.

Monopoly GO! also added its first Piggy Bank event alongside Tycoon Racers. In this event, each time a player rolled a double during regular gameplay, they would deposit a dice roll into their Piggy Bank. These Piggy Banks could each hold a certain number of dice rolls based on the player’s overall progression level. Players could draw from the Piggy Bank for free once it was full, or pay a small, real-world fee to dip into their savings pot early.

Monopoly GO!’s Tycoon Racers Event
Monopoly GO!’s Tycoon Racers Event

Gossip Harbor added a new minigame event with a thinking core themed around painting pottery. In Clay Color Combos, players must use energy to collect paint jars (effectively event points) and then figure out how to arrange them on an event-specific game board to earn rewards. ​Prizes included merge item generators (which provide either a choice of merge item or a random one), energy, and collectible cards for the concurrent seasonal collectibles album event.

If that all sounds relatively familiar, that’s because Clay Color Combos is similar to Royal Match’s Magic Cauldron event from last September.

Gossip Harbor’s Clay Color Combos
Gossip Harbor’s Clay Color Combos

Chapters added a limited-time game mode that combined aspects of dating apps into the title’s regular interactive story gameplay.

In Chat & Date, players could match or unmatch with multiple virtual characters, similar to how you would in most dating apps, by swiping left or right. When players found a match, they could start chatting with them. In conversation, players chose from multiple predetermined options to answer, with some answers requiring premium currency. 

After some chatting, the player could go on a date with a match. This is when the event reverted to Chapters’ regular gameplay, with players customizing their avatars and following a short, interactive storyline. Matches also occasionally sent the player photos and voice messages, unlocked by spending premium currency. Players could also go to a dedicated collectible album view to see how many pictures and voice messages they had obtained and how many dates they had completed.

Chapters’ Chat & Date feature
Chapters’ Chat & Date feature

Since it first appeared as Lava Quest in Royal Match, the social win streak has become one of the most commonly encountered event types in the casual market, appearing in numerous top-grossing titles. Late June saw another prominent title jump on the bandwagon, Rovio’s Angry Birds Dream Blast.

In River Rush, players are put into groups and must beat a specific number of consecutive levels before reaching the destination to earn rewards. The twist is that when players reach the destination, instead of the winners sharing an equal amount of soft currency (as in other social win streak events), they each get to pick one reward, which is then removed from the prize pool. This means players are encouraged to beat levels as fast as possible so they don’t miss out on the best prizes, making it into an actual competition.

River Rush in Angry Birds Dream Blast
River Rush in Angry Birds Dream Blast

Additional casual gaming highlights and other news

NYT Games: Word and Sudoku saw an over 200% increase in daily revenue in the US on June 9 following a half-price sale (which is still active) on monthly and annual subscriptions. 

A paid subscription gives you access to additional features and content in all the games playable within the NYT Games app. For example, in Spelling Bee, free users can only access today’s puzzle, while paid users can access the entire history of past puzzles. Additionally, the daily crossword, which is arguably the main draw for most users, is only available to subscribers.

NYT Games: Word and Sudoku US performance (Source: GameRefinery platform)
NYT Games: Word and Sudoku US performance (Source: GameRefinery platform)

A new mobile installment in the Uta no Prince-sama series, a multimedia franchise that began life as a rhythm game for the PlayStation Portable, launched in Japan last month and spent several days at the top of the download ranks. Uta no Prince-sama: LIVE EMOTION also peaked at 15 in the grossing ranks. The game has since fallen out of the top 100 but is maintaining a steady pace overall.

In terms of gameplay, Uta no Prince-sama: LIVE EMOTION is a fairly standard offering in the rhythm genre, with players tapping to the beat of the background music. It only features four tappable nodes, making it somewhat more accessible than other rhythm titles on the Japanese market. Live Emotion follows the previous Uta no Prince-Sama mobile title, Shining Colors, which did well for years but has now dropped off the charts.

Uta no Prince-sama: LIVE EMOTION
Uta no Prince-sama: LIVE EMOTION

Netease released a new AR/Location-based game in Japan based on the Onmyoji IP, Onmyo Hyakki Monogatari GO. The game features turn-based RPG battles and a focus on local folklore characters. Players can level up their characters by going on walks and exploring their neighborhoods.

Games with location-based mechanics like Monster Hunter Now and Pokémon GO are prevalent in Japan, with around five or six currently populating the grossing top 200. Despite this, Onmyo Hyakki Monogatari GO has only seen a moderate level of performance since its launch and has since fallen out of the top-grossing 200 entirely.

Onmyo Hyakki Monogatari GO
Onmyo Hyakki Monogatari GO

June’s midcore game updates

As we approach the Summer period, it’s common for many game developers and studios to take a short break from the demands of maintaining a live events schedule. However, while June may be light on major midcore updates, there were a noticeable number of seasonal events themed around Pride Month across several popular titles:

  • Players could earn a Pride-themed banner, icon, and chest item in League of Legends: Wild Rift by completing certain limited-time missions.
  • Beatstar themed its latest battle pass around Pride Month, highlighting LGBT artists such as Lady Gaga and Elton John. There was also a task event and a limited-time gacha offer.
  • Marvel Strike Force’s Coming Out! event saw players participating in a Pride-themed scavenger hunt to unlock character shards, credits, and other rewards. The event took place over three days, during which players had to find and collect two unique pride items hidden throughout the game. 
  • Marvel Contest of Champions launched Pride Is For Everyone, a task event that required players to obtain, level up, or win battles using LGBTQ+ Marvel characters like Black Cat and Star-Lord to progress. Earning enough progression points unlocked exclusive Pride-themed icons and frames.
  • Call of Duty (PC & Console) launched a pride-themed weapon skins pack for Modern Warfare 3 and Warzone. The pack was free for all players throughout June.
Some of League of Legends: Wild Rift’s Pride-themed rewards
Some of League of Legends: Wild Rift’s Pride-themed rewards

Additional midcore gaming highlights and other news

Chinese mega-hit Honor of Kings launched for the second time in the West following its previous attempt some years ago under the name Arena of Valor. While Arena of Valor wasn’t a failure as such, it didn’t have the same monumental impact that Honor of Kings has had in China, where it has generated over $15.6 billion in lifetime revenue. We imagine that developer Level Infinite hoped that launching the rebranded version would act as something of a reset and give the game a second chance in the region. 

The new version of Honor of Kings made a significant splash at its US launch on June 22, debuting at five in downloads and 98 in the grossing ranks. However, the game’s popularity quickly waned. By July 1, just one week after its release, it had dropped out of the top 200 in both categories.

Honor of Kings
Honor of Kings

Alongside Honor of Kings, Level Infinite also launched a new MMORPG last month called Tarisland. It features incredibly high production values and has crossplay with PC.

MMORPGs have struggled to succeed in the Western mobile market historically, and this title appears to be no exception. At launch on 21 June, the game was placed at six in downloads and 163 in the grossing ranks. Just five days later, on 26 June, it completely dropped out of the top 200 titles in both ranks. The game has also followed a similar downward pattern in China, suggesting that there may be more at fault here than simply regional taste.

Tarisland performance in the US iOS Market (Source: GameRefinery Platform)
Tarisland performance in the US iOS Market (Source: GameRefinery Platform)

After being in soft launch for several years, Zynga’s Star Wars: Hunters has officially been released worldwide. Given the prolific studio behind it and the popularity of the Star Wars IP, it should come as no surprise that the game made a substantial splash after its official global launch, reaching grossing rank 77 and download rank 1. However, since the initial hype died down, the game has been on a steady decline and has fallen out of the top 200 rankings.

Star Wars: Hunters
Star Wars: Hunters

An unusual new strategy game, Beast Lord: New World, was launched in China, where players assume the role of a lord in a post-apocalyptic world. They must gather and train various animals, build alliances, and manage resources to ensure their survival. It’s possibly the first Lion King-themed Strategy game to enter the mobile market worldwide. 

In terms of performance, the game is currently holding steady, currently ranking around 50 in downloads and between 30 to 40 in the grossing ranks.

Beast Lord: New World
Beast Lord: New World

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6 Ad Formats to Take Your Mobile In-Game Advertising to the Next Level https://www.gamerefinery.com/6-ad-formats-to-take-your-mobile-in-game-advertising-to-the-next-level/ Thu, 20 Jun 2024 06:20:04 +0000 https://www.gamerefinery.com/?p=17436 The post 6 Ad Formats to Take Your Mobile In-Game Advertising to the Next Level appeared first on GameRefinery.

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Analyst Bulletin: Mobile Game Market Review May 2024 https://www.gamerefinery.com/mobile-game-market-review-may-2024/ Thu, 13 Jun 2024 08:43:00 +0000 https://www.gamerefinery.com/?p=17412 May was another bustling month for the mobile market, marked by a wave of blockbuster new titles that shot up the ranks worldwide. One of the biggest launches to make a splash was Kuro Games’ Wuthering Waves, which sailed to the top 10 download ranks in the US and Japan. It didn’t quite have what […]

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May was another bustling month for the mobile market, marked by a wave of blockbuster new titles that shot up the ranks worldwide. One of the biggest launches to make a splash was Kuro Games’ Wuthering Waves, which sailed to the top 10 download ranks in the US and Japan. It didn’t quite have what it takes to break into the top spot, though, which instead went to Supercell’s highly-anticipated Squad Busters. Meanwhile, in China, attention was focused on Dungeon Fighter Mobile, a pocket-sized take on one of the highest-grossing online games ever made.

But it wasn’t just game launches that impressed last month; there were also some significant updates to existing titles. Both AFK Journey and Last War: Survival debuted their inaugural Season, with the latter’s Crimson Plague sparking a gradual surge in downloads that peaked at an astonishing increase of over 400%. Over in the world of battle royale, Free Fire pitted gangsters against agents in a new Outlaw mode that appeared to take heavy inspiration from Roblox’s Jailbreak.

There were some notable collaboration events, too. LEGO Fortnite celebrated Star Wars Day by launching an expansive new map area for players to explore, complete with its first-ever battle pass. Clash of Clans meanwhile joined forces with the Norwegian football star Erling Haaland, kicking off its latest season with a range of football-themed challenges, rewards, and other exciting additions. 

Keep reading to learn more about the biggest updates, developments, and hottest new titles that were launched across the mobile market last month. 

May’s casual mobile game updates

Matchington Mansion looked to Playrix’s Scapes series for its next match-up, introducing a merge2 minigame called Picnic Potluck that works almost exactly the same as a similar event type added to Homescapes in late 2022. 

Picnic Potluck revolves around a closed, merge2 board where players must strategically combine different items to fulfill food orders and collect Merge Tokens – which move the player through a reward ladder that unlocks various goodies, including exclusive Delicious Dessert furniture decorations. 

The mode features several mechanics that will be familiar to most merge game fans, such as the ability to use Merge Energy (which replenishes over time but can also be earned through regular gameplay or acquired through IAP) to generate more merge pieces for the board by tapping on Item Generators. There are also different merge chains, bubble piece offers, skipping timers, and a dedicated shop offering a variety of useful merge items.

While merge2 events like this are commonly encountered in more complex match3 games (especially those with a story-based meta), it’s rare to see them in heavy hitters like Royal Match, Candy Crush, and Toon Blast. These more popular titles typically target casual players, meaning they lean towards straightforward gameplay and simple, easy-to-understand event mechanics that don’t require a significant amount of resources to develop.

Matchington Mansion’s Picnic Potluck Event
Matchington Mansion’s Picnic Potluck Event
Matchington Mansion’s Picnic Potluck Event

Meanwhile, Triple Match 3D added a new permanent win-streak system. Beating five main levels one after the other now activates a Meteor Strike that automatically destroys 21 junk items at the start of each new level. Once activated, the strikes continue until the player fails a level, encouraging them to invest in IAP – which includes continues and extra moves that help to ensure a streak lasts for as long as possible. 

This loss aversion-based win streak system bears a similar logic to Royal Match’s Super Lightball, which resulted in a moderate uptick in revenues. Matchington Mansion Picnic Potluck Event

Triple Match 3D’s Meteor Strike
Triple Match 3D’s Meteor Strike

Merge Mansion’s Secret Supply minigame event swapped out the game’s usual merge grid for an arcade machine that combines elements of the casino and merge genres. Pulling the arcade machine causes one of several items to drop: when two or more matching items align, they merge and reward the player with points. Some items are worth more than others, so players must hope they’ll be lucky enough to get a valuable match.

Players are limited as to how much they can use the arcade machine. After so much use, the machine “overheats” and requires a Mystery Token to be reactivated. These tokens regenerate automatically after a certain period, although players can speed up the process through IAP.

While Secret Supply may motivate players who enjoy the thrill of chance and fast-paced action, it’s arguably less appealing to Merge Mansion’s core puzzle-solving audience.

Merge Mansion’s Secret Supply minigame
Merge Mansion’s Secret Supply minigame

As we touched on in our last bulletin, sticker collection events are appearing across more and more casual games following the success of Monopoly GO!. That trend seems set to continue, with Royal Match being the latest title to get stuck in.

Royal Match’s limited-time collection event is remarkably similar to Monopoly GO!’s implementation, with players collecting cards from packs earned from other events and chests awarded after completing meta-renovation areas. Each event iteration consists of multiple albums to complete (each requiring specific cards), with players unlocking an in-game reward for completing each album. Those who acquire every album also get a unique Royal Badge next to their name to show their achievement. 

Interestingly, this isn’t Royal Match’s first experience with collection mechanics. This limited-time event actually replaces a previously permanent collection mechanic that had been in place for some time. In the old event, albums were simply unlocked after reaching specific levels in the main progression and weren’t time-limited, so there was less incentive to rush. The newer version also introduces the ability to donate cards to your friends, encouraging players to trade to complete their collections.

Royal Match’s new Royal Collection event
Royal Match’s new Royal Collection event

Additional casual game highlights and other news

Gakuen Idolmaster (学園アイドルマスター ) danced its way into the top-grossing 10 in Japan, peaking at the top spot for multiple days. In the game, players manage and train their own group of idols, building personal connections with each character through a story-driven experience built around high-quality visuals and cinematic concerts. It’s based on the popular Idolmaster multimedia franchise, renowned for its rhythm games and anime series.

Gakuen Idolmaster shares many similarities with Uma Musume: Pretty Derby (ウマ娘 プリティーダービー). Uma Musume dominated as the top-grossing game in Japan between 2021 to 2022 and continues to maintain a strong, sustained ranking around 15th place.

Gakuen Idolmaster (学園アイドルマスター )
Gakuen Idolmaster (学園アイドルマスター )

Another game that got Japan moving to the beat last month was Break My Case (ブレイクマイケース), which spent most of the month in the top-grossing 100 (peaking at 32). In this musical match3 game, matched icons disappear only when a line that’s synchronized to the beat passes through them. Each match also produces sounds that harmonize with the stage’s soundtrack. The game’s meta focuses on collecting and upgrading a roster of attractive male characters.

Break My Case (ブレイクマイケース)
Break My Case (ブレイクマイケース)

May’s midcore game updates

The 4X strategy game Last War: Survival launched its first-ever in-game season, The Crimson Plague, which will last approximately eight weeks. Each week reveals new world dynamics and milestones that reward all server players upon completion. All players and their allies were also randomly relocated to the edge of the world map at the start of the season.

One of the most interesting additions to these seasons is the Professional Hall, where players can view and study different professions and skills. For example, the Engineer can optimize production to boost resource efficiency and strengthen allies​, while the War Leader can enhance troop combat effectiveness. Players need Professional EXP to level up their profession, earned by killing monsters, capturing cities, and upgrading buildings.

This first season also introduced several new approaches to in-game monetization, including a purchasable weekly subscription (including daily gifts and seasonal gameplay boosts) and two different task-based seasonal battle passes. This update, largely considered the biggest in the game’s history, caused a notable uptick in performance. Most notably, daily downloads began to spike on 23 May, peaking at a 400+% increase on 27 May.

Last War: Survival’s first season, The Crimson Plague
Last War: Survival’s first season, The Crimson Plague

But Last War wasn’t the only prominent mobile title to embrace Seasons in May. AFK Journey also launched its inaugural limited-time Season, Song of Strife, which will run until September. Similar to 4X strategy games, progress will be reset at the end of the season. 

The season is only available to players who have maxed out their characters to level 240 and completed the main story, as well as all AFK Stages. It comes with seasonal upgrade mechanics, a new storyline, battle mechanics, tasks, and in-game purchases – including a battle pass, gachas, and a paid progression plan.

AFK Journey’s first season is set to last several months
AFK Journey’s first season is set to last several months

We’ve gotten used to heading to a galaxy far, far away each May, with numerous games launching collaboration events every year to celebrate Star Wars Day (4 May). This year’s intergalactic standout had to be LEGO Fortnite’s Rebel Adventure (playable through the main Fortnite App on all available platforms), which introduced an expansive new map area for players to explore based on the Star Wars universe. 

In the new area, players are tasked with helping the Rebels settle in the world of LEGO Fortnite by collecting resources, building an Outpost, and defeating enemies found in “Imperial Bunkers.” The event added various new items, including building blueprints and iconic weapons (such as lightsabers and Stormtrooper’s blaster rifles). Many of these items are expected to remain available long after the event concludes.

The collaboration also introduced the first-ever LEGO Fortnite Battle Pass, the Rebel Adventure, which features a Free and Premium tier. Those who opt for the paid upgrade automatically receive a Chewbacca outfit and access to more cosmetic rewards. 

LEGO Fortnite’s Rebel Adventure
LEGO Fortnite’s Rebel Adventure
LEGO Fortnite’s Rebel Adventure

Free Fire introduced the Outlaw mode, a limited-time PvP experience in which players must decide whether to be agents or gangsters. Both roles ultimately result in the player earning in-game currency, just in slightly different ways. Agents are tasked with apprehending gangsters, with each successful capture generating a reward, while gangsters aim to steal valuables and cash them in at designated points across the map.

Unlike most modes in Free Fire (and battle royale games generally), Outlaw is a neverending mode with no time limit. Players can leave the mode without penalty whenever they wish (taking any earned cash and unlocked vehicles with them) and jump back in at their leisure. The mode is very similar to one of the most popular Roblox games, Jailbreak.

Players who choose to be Gangsters start the mode in Jail and must escape before being able to earn in-game rewards.
Players who choose to be Gangsters start the mode in Jail and must escape before being able to earn in-game rewards.

With the UEFA Euro 2024 Championships on the horizon, Clash of Clans aimed to capitalize on the football fever by launching a major collaboration event with renowned sports star Haaland for its latest seasonal update.

Highlights included Haaland’s Challenge, a month-long event in which a new football-themed challenge map was unlocked every two days. The challenge maps had players engaging in battles to destroy a specially themed base using a pre-selected roster of units, unlocking exclusive football-themed decorations on completion. Challenge attempts were also ranked on competitive leaderboards, with gems (in-game currency) rewarded to the best players.

The collaboration also featured a limited-time battle pass, Clash with Haaland, which ran for 17 days and featured both a free and premium tier. Progression through the pass required Footballs, which could be obtained from a dedicated event building and by raiding players’ bases in multiplayer battles. The reward path contained goodies like limited-time troops (Giant Thrower), a limited-time spell (Yellow Card), currencies, boosts, and more.

It’s worth noting that, despite Haaland’s football fame (he was voted the best player in the world by The Guardian in 2023) and the numerous gameplay additions, the collaboration event didn’t appear to drive more revenue or downloads than past seasonal updates.

Clash of Clans collaborated with Norweigan footballer Erling Haaland
Clash of Clans collaborated with Norweigan footballer Erling Haaland
Clash of Clans collaborated with Norweigan footballer Erling Haaland

Additional midcore gaming highlights

Solo Leveling: Arise, an action RPG based on a popular Korean web novel, debuted in the top 10 in the USA and Japan. It’s since started to fall through the US ranks but continues to perform well in Japan. One of the most intriguing aspects of this game is the unique leveling system for the main character, which allows players to allocate points to desired stats after each level-up. Additionally, the game features two distinct combat modes: one exclusively for the main character and another where only side characters can be used.

Solo Leveling: Arise
Solo Leveling: Arise

There was much anticipation for the launch of Genshin Impact-like Wuthering Waves, and, as expected, it sent ripples throughout the market when it finally launched last month: the game rapidly rose to the top 10 download ranks in the US and Japan. 

While the game shares several similarities with MiHoYo’s open-world monolith, it also has some unique mechanics that set it apart. For example, Wuthering Waves has a Pokémon-style monster-collecting feature (which also doubles as the game’s artifact system) where players can capture enemies and use them as skills. The combat also has a lot of depth, with each character offering distinctive gameplay mechanics.

It’s worth noting that many players have voiced concerns about Wuthering Waves’ leveling experience, with developer Kuro Games releasing an apology statement to try to address the situation. Players also received a free 5* character and gacha tokens as part of the apology, which seems to have prevented any detrimental effect on the game’s overall performance.

Wuthering Waves has a Pokémon-style monster-collecting feature
Wuthering Waves has a Pokémon-style monster-collecting feature 

Squad Busters, Supercell’s latest game, finished its short soft-launch period and entered the global market at the end of May. The game brings together characters from all of Supercell’s titles into a squad-based PvEvP battle arena in which ten players compete to see who can acquire the most gems. It ranked number 1 in downloads and spent the first week in the top-grossing 10, although only time will tell how well the game will perform long-term. 

Squad Busters
Squad Busters
Squad Busters

Dungeon Fighter Online is one of the highest-grossing games ever made, generating more than 22 billion in revenue worldwide over its lifetime. So, when Tencent announced that it was working with Nexon to develop a mobile version of the game, expectations were naturally very high. The game finally launched on 21 May in China and features the same 2D side-scrolling action and RPG elements as the PC version. It appears to have hit the mark, currently resting at the top spot in both the grossing and downloads ranks in China.

Dungeon Fighter Mobile
Dungeon Fighter Mobile

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Analyst Bulletin: Mobile Game Market Review April 2024 https://www.gamerefinery.com/mobile-game-market-review-april-2024/ Thu, 16 May 2024 06:51:16 +0000 https://www.gamerefinery.com/?p=17375 After Supercell’s Squad Busters smashed its way into soft launch, it was far too easy to miss all the other expansive updates, exciting new releases, and breakout hits that supercharged the mobile market during April. One title that definitely deserves your attention is Persona 5: The Phantom X, which marked the long-awaited arrival of Atlus’ award-winning JRPG […]

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After Supercell’s Squad Busters smashed its way into soft launch, it was far too easy to miss all the other expansive updates, exciting new releases, and breakout hits that supercharged the mobile market during April. One title that definitely deserves your attention is Persona 5: The Phantom X, which marked the long-awaited arrival of Atlus’ award-winning JRPG series onto mobile platforms — with newcomer Perfect World taking the reigns for this pocket-sized high-school dungeon crawler. 

Plenty was going on in the world of Call of Duty, too. Call of Duty: Mobile launched the Challenge HQ, a dedicated menu area that brings together the missions, store, and rewards of the current session, while Warzone Mobile started using gacha mechanics to boost its revenue numbers. Speaking of gacha, League of Legends: Wild Rift launched one so successful that it resulted in the biggest daily revenue spike in the game’s entire history. 

Meanwhile, there was a notable focus on collecting across the midcore and casual sides of the market, with both Gossip Harbor and State of Survival driving engagement by encouraging players to hunt down rare cards to complete sets for rewards and other gameplay boosts. Seasonal events continue to be as important as ever too, with Angry Birds 2 and Stumble Guys looking to Earth Day for a planet-friendly spin on new content.

Read on for the full breakdown of all the biggest mobile game updates, developments, and game launches from April.

April’s casual mobile game updates

Fishdom allowed a limited number of players to test out a new type of casual minigame event that included merge and mining mechanics reminiscent of idlers such as Gold and Goblins. It saw players delving through a series of Emerald Mines, strategically clearing obstacles to unearth a hidden set of Keys used to unlock the “mine gates” and move on to the next, more challenging mine. 

To clear the way, players used Emeralds (the event currency) to generate industrious crabs that mined for them. These crabs could be combined to create higher-level crustaceans capable of clearing obstacles faster. More crabs could also be obtained by beating regular match3 levels. 

Fishdom tested an entirely new type of casual minigame event, Emerald Mines.
Fishdom tested an entirely new type of casual minigame event, Emerald Mines.

The Emerald Mines were also launched alongside a new permanent win-streak system to better engage players and guide them toward the main gameplay levels. Players who clear ten levels now unlock a Super Lightning booster that, once activated, requires maintaining a constant winning streak. The Super Lightning booster is twice as powerful as the regular one, removing two colors instead of one from the playing field.

This win-streak system first appeared in the Royal Match in May 2023, where it had a positive impact on performance. Since then, it has become a trend followed by several puzzle games, including Toon Blast, Toy Blast, and Triple Match 3D.

To use Fishdom’s Super Lightning booster, players needed to complete ten levels successfully and then maintain a win streak.
To use Fishdom’s Super Lightning booster, players needed to complete ten levels successfully and then maintain a win streak.

Filling up a photo album was a retro pastime until Monopoly GO! came along and used it as the basis of a seasonal rotational event, tasking players with completing in-game objectives to fill up their digital stickerbooks. Since then, several prominent titles have jumped on the trend, with the latest addition being Gossip Harbor and the Springtime Keepsakes

During this event, players collected cards from the core merge game and concurrent events to complete nine unique card albums. Each completed album granted rewards, and players unlocked a special grand prize upon finishing all nine. Additionally, players earned rewards through duplicate cards: Each card could be traded in for rewards from an event-specific star store, with the value determined by their rarity rating (cards were ranked from one to four).

Gossip Harbor’s Springtime Keepsakes Event
Gossip Harbor’s Springtime Keepsakes Event

However, albums weren’t the only trend Gossip Harbour followed during April, as the game also launched its own 1v1 competitive (race) event. In the Galactic Grand Prix, two players faced off in a short race to claim a grand prize. Players were given four thresholds to reach, completed by finishing event-specific orders on the game’s regular merge grid. Completing the orders faster than your opponent earned special boosts that supercharged progress. 

In the Galactic Grand Prix, two players faced off against each other in a competitive race for the main prize.
In the Galactic Grand Prix, two players faced off against each other in a competitive race for the main prize.

Additional casual game highlights and other news

Performance highlights: Piggy Kingdom

Piggy Kingdom, a casual match3 puzzle game that takes strong inspiration from Dream Games’ super hit Royal Match and its spiritual successor Royal Kingdom (still in soft launch), reached the top 200 grossing. Piggy Kingdom builds on Dream Games’ hits with simple narrative elements, including short dialogue sequences that introduce and close off each new area. Both titles also feature a renovation meta layer. 

Piggy Kingdom
Piggy Kingdom

The merge and hybrid casual powerhouse

We’ve written a lot in the past about the success of merge games, as well as the continued rise of hybridization. With that in mind, it was very much business as usual in April, with multiple titles from across both genres performing well: 

Earth Day Events

Most of the top-grossing mobile games use seasonal events as part of their LiveOps framework, building new content around holidays, religious occasions, and national calendar dates. The usual suspects like Christmas and Halloween are a given, but so are lesser-known events like Earth Day (a global occasion held every year on 22 April since 1970 that aims to highlight the importance of protecting the environment). 

This year’s Earth Day was celebrated in two notable titles on mobile:

  • Stumble Guys launched a limited-time gacha, the Earth Day Wheel. Players spun the wheel using gems for a chance to win one of several new planet-themed skins, including Mr Bush, Gaia, and Sir Recyclesalot. 
  • Angry Birds 2 launched a new hat collection for Earth Day. This also meant a reskin of its hat event, a unique collection of PvE levels that are only available to players who own a hat from the current exclusive collection. The Earth Day hats were only available from the Tower of Fortune: Healing the World gacha or IAP offers.

April’s midcore game updates

As we highlighted above in Gossip Harbor, a number of casual games have launched collection events as part of their LiveOps strategies. However, that trend seems to have grown so popular that even midcore games are taking note, such as State of Survival. This 4X strategy game launched its own card collection system last month with eight unique sets of cards for players to obtain. Completing a collection (and upgrading the cards within it) unlocks permanent gameplay boosts and other useful items.

Players build up their collection by opening Card Packs, which are available through event rewards or purchasable offers, in a dedicated gacha menu. Players can also obtain specific individual cards by acquiring card shards through normal gameplay. Cards are upgraded by fusing together ten duplicate cards or using Card Fusion Tickets, which are acquired by dismantling unwanted cards.

State of Survival added a new card collection system.
State of Survival added a new card collection system.

State of Survival also added a new PvP mode, Doomsday Express, where players send out trucks on timed deliveries across the 4X map. Each delivery takes around four hours, but other players can raid the truck to steal the rewards before it reaches its destination. Each player has four shipping attempts and four raid attempts per day.

State of Survival’s Doomsday Express
State of Survival’s Doomsday Express

Several new additions came to the various iterations of Call of Duty across mobile and other platforms during April. Starting with Call of Duty: Mobile, players gained access to the Challenge HQ. This new area in the game’s menus acts as the “headquarters” for the current season, where players can find all the ongoing missions, earn progression toward milestone rewards, and use Challenge Tokens to redeem rewards from the event store.

Previous seasons in Call of Duty Mobile felt somewhat disconnected, as they were made up of several individual events rather than a cohesive whole. The Challenge HQ addresses this by bringing everything together through a more linear seasonal progression that better incentivizes players. Players now complete missions to earn Challenge EXP, which, in turn, pushes them toward rewards on the Challenge Pass. These rewards include Challenge Tokens, which act as a currency to purchase various items from the Challenge Store.

Call of Duty: Mobile introduced Challenge HQ, a new feature that combines all seasonal events into a comprehensive season-long pass progression system, complete with exchange stores and missions.
Call of Duty: Mobile introduced Challenge HQ, a new feature that combines all seasonal events into a comprehensive season-long pass progression system, complete with exchange stores and missions.

Meanwhile, only two weeks after the launch of Call of Duty: Warzone Mobile, the game has ramped up its monetization by introducing gachas — likely in direct response to its current performance. These utilize basic box gacha mechanics, meaning the cost to draw rewards increases each time. All the rewards available from these gacha are designed purely for Warzone Mobile, meaning they cannot be used across PC and console. 

Similarly, Call of Duty also started to pursue more aggressive monetization on PC and console last month through the Godzilla x Kong collaboration. The unusual crossover launched with several bundles that utilized a Titan collection mechanic, where the player needed to purchase all the available bundles to get a unique melee weapon. 

Another exclusive addition to Call of Duty on PC and console over April was a tongue-in-cheek seasonal event that capitalized on 420 Day. This included a limited-time platforming mode, G3T_H1GH, where players had to quite literally race to the highest point of a cyberpunk-esque map decorated with digitized marijuana plants.

Call of Duty (PC/Console) hosted a marijuana-themed event series for 420 Day.
Call of Duty (PC/Console) hosted a marijuana-themed event series for 420 Day.

League of Legends: Wild Rift launched two initiatives to promote a new skin collection, Calligraphia. This included the game’s first-ever Top Up event, Spenders’ Splendorous Gifts, as well as the Legacy of the East limited-time gacha. During the launch of these events on 28 April, the game saw a colossal spike in daily revenue in the US of more than 1800%, propelling it into grossing rank 28 and marking the biggest ever increase in its history. You can read more about the mechanics of these events in our Live Events Tracker. 

During the Spenders’ Splendorous Gift and Legacy of the East events, League of Legends: Wild Rift experienced its highest revenue spike ever.
During the Spenders’ Splendorous Gift and Legacy of the East events, League of Legends: Wild Rift experienced its highest revenue spike ever.

War Robots launched the next part of its Echoes of the Past story event, Battle for Ground Zero. Interestingly, this latest addition merges aspects of both single-player and multiplayer content. Players were tasked with collectively destroying a certain number of enemies in the single-player Extermination PvE mode, which then unlocked the new Ground Zero multiplayer PvP map. A special leaderboard was also connected to the event, with players unlocking rewards for hitting certain milestones. 

In War Robot’s Extermination PvE mode, players must destroy enemies together to reach a milestone and receive rewards.
In War Robot’s Extermination PvE mode, players must destroy enemies together to reach a milestone and receive rewards.

Additional midcore gaming highlights

Squad Busters

Squad Busters, Supercell’s first new game in five years, has been garnering a ton of attention since it entered soft launch last month. The game is due to launch globally on 29 May, with Supercell already running various promotional campaigns across its other titles  (such as Clash of ClansClash Royale and Brawl Stars) to drum up hype for the full release. 

Squad Busters is a PvEvP multiplayer battle arena title in which ten players gather a squad of characters (made up of heroes from across Supercell’s portfolio) and compete for gems. Controlling the squad is easy as the characters automatically perform actions when the player is not moving. It’s monetized through gacha, which are opened as match rewards, with drop rates dependent on the player’s current win streak. 

Squad Busters
Squad Busters
Squad Busters

Persona 5: The Phantom X

A mobile spin-off of SEGA and Atlus’ critically acclaimed high-school JRPG series Persona launched exclusively in China last month. Persona 5: The Phantom X was developed by Perfect World and peaked at grossing 18 and download 13, although it has since declined.  

Much like the console installments, The Phantom X is set in modern-day Tokyo and combines social simulation with dungeon crawling. It features new and original characters and is monetized through a gacha system, which players pull to acquire new Personas (in-game monsters you control in battle), and character summons (featuring popular heroes from Persona 5).

Persona 5: The Phantom X by Perfect World Games is now available in mainland China, South Korea, Taiwan, Hong Kong, and Macau.
Persona 5: The Phantom X by Perfect World Games is now available in mainland China, South Korea, Taiwan, Hong Kong, and Macau.

Happy Fishing Master

Another game in China that has been reeling in players is Happy Fishing Master (欢乐钓鱼大师), which has been at downloads 1 since its launch on 28 March. Unlike the many “casino-fishing” titles that are popular in the region, Happy Fishing Master is a “real” fishing game that lets players visit unique fishing spots worldwide and catch over 200 types of aquatic creatures. 

The game looks to capture the same feeling of relaxation that comes from fishing in real life but with a few added surprises, like big catches and broken fishing rods. Happy Fishing Master is the first purely fishing title our analysts have ever seen to top the charts in China.

AFK Journey

The Idle RPG hit AFK Journey kept going strong in the top 40 for all of April, peaking in the top 10. One thing to note is that the game didn’t have any substantial updates during that time and instead managed to maintain its performance thanks to the idle mechanics slowing down the player’s character upgrades. The players are also divided across a multitude of servers, which gives them a little extra motivation to push for top spots on the game’s leaderboards.

AFK Journey
AFK Journey

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2024 Casual Gaming Apps Report https://www.gamerefinery.com/2024-casual-gaming-apps-report/ Thu, 25 Apr 2024 09:04:03 +0000 https://www.gamerefinery.com/?p=17299 The post 2024 Casual Gaming Apps Report appeared first on GameRefinery.

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Episode 54: Unlocking LiveOps Success – Lessons from Mobile GameDev Award Winners https://www.gamerefinery.com/episode-54-unlocking-liveops-success-lessons-from-mobile-gamedev-award-winners/ Thu, 04 Apr 2024 11:38:11 +0000 https://www.gamerefinery.com/?p=17267 Discover the strategies that drive award-winning LiveOps! In this episode, we analyze the Mobile GameDev Award winners, revealing their secrets to boosting engagement and revenue.    Spotify, BuzzSprout, TuneInRadio, iHeartRadio – If you enjoy the episode, remember to hit subscribe!   Join host Jon Jordan and GameRefinery experts Erno Kiiski, Kalle Heikkinen, and Jiri Saarinen […]

The post Episode 54: Unlocking LiveOps Success – Lessons from Mobile GameDev Award Winners appeared first on GameRefinery.

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Discover the strategies that drive award-winning LiveOps! In this episode, we analyze the Mobile GameDev Award winners, revealing their secrets to boosting engagement and revenue.

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!  

Join host Jon Jordan and GameRefinery experts Erno Kiiski, Kalle Heikkinen, and Jiri Saarinen as they break down the essential components of successful LiveOps. Learn how to master collaborations, competitions, seasonal events, minigames, and compelling narratives.

Get actionable insights to level up your own LiveOps strategy, whether you’re an indie developer or an established studio. Discover the key metrics that matter and tailor your events to maximize impact.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Exploring LiveOps in mobile games
  3. The power of collaboration in LiveOps
  4. Social and competitive elements in LiveOps
  5. Seasonal events in mobile games
  6. The role of minigames in LiveOps
  7. Narrative-driven LiveOps events

The post Episode 54: Unlocking LiveOps Success – Lessons from Mobile GameDev Award Winners appeared first on GameRefinery.

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